Tony_Hilliam
Trainz Plus - enjoy Trainz from just 20 cents a da
Build 111951 to 112778 is now available on the Trainz Plus Beta stream.
Surveyor 2.0 (S20) is disabled in this release, but the underlying code is there. In theory, Class Surveyor should work exactly as it did before. Please report any regressions you find.
NOTE: This build is build 4.9 and therefore routes created in this version cannot be run on older builds.
Changelist:
Known issues;
Surveyor 2.0 (S20) is disabled in this release, but the underlying code is there. In theory, Class Surveyor should work exactly as it did before. Please report any regressions you find.
NOTE: This build is build 4.9 and therefore routes created in this version cannot be run on older builds.
Changelist:
- Dynamic brakes are now working when travelling backward
- Driver "under water" overlay no longer renders on top of the HUD
- Wheelslip sound no longer playing on Steam locos under DCC control
- Fix - Script regulator = GetEngineSetting("regulator"); returns 0
- Fix - Steam locomotive controls 'reverse' when heading reversed
- Fix - Portals - reversed locos cause coupler break
- Fix for long loading time in MP
- Fix the driver list allowing multiplayer clients to delete drivers (leading to sync errors)
- Fix - MP - focus to player is greyed out
- Fix - Multiplayer trains frequently drawn with incorrect orientation
- Fix - Minimap consist names don't move with consist
- Fix - Moving the camera along a consist using -/= gets "stuck".
- Fixed Safety Valve sound
- Fix - Object adjust height tool is jumpy/uncontrollable using ctrl or shift modifier keys
- Fix - Newly added layers are not shown to user until the layer tab is reopened
- Fix - Assertion when moving a trackside object from session to route layer.
- Fix - Assertion placing traincars - ReplicationManager::CreateDynamicNodeFromNetwork
- Fix - MPS "Find" not very robust wrt/ streaming
- Fix - MPS route not saving client location
- Fix sorting of multiplayer routes/sessions in the menu
- Fix - MPS/Surveyor keyboard shortcuts not working at startup
- Fix - Trainz calls Cabin.UserSetControl() for each button in the cab every frame
- Fix - Loco reduces momentum instantly when decoupling while moving
- Fix - Fix a bug in route merge which was wiping the status of session layers
- Add extra status validity checking in the LayerTable to catch cases which might do this again in the future
- Add code to force correct the validity status of layers on load
- Fix a stack overflow with carz
- Fix a crash during surveyor train editing
- Fix - Industry loses commodities in save game
- Fix - Assertion during Copy Paste where height is selected
- MeshObject clutter crash fix, and assorted minor allocation optimisations
- Optimsation - Zooming to minimap and back forces visual regeneration
- Several DRM server updates
- Turntables no longer leaving tracks aligned unexpectedly when using UDS
- Fix to some track segments not rendering
Known issues;
- Water effects include two unsupported bindings the UI allows users to select & paint, to no effect.
- One or more assets using pbrmetalmasked are not rendering
- W.i.p., updates to in-cab controls (unsure of effects on various old cab control implementations)
- A "ClientChunk" assertion message will appear on first load - you can ignore this.
- Copy/Paste has broken (it was working last week - sorry about that)
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