Yes this can be a complex problem for a couple reasons.
1. The config make no reference to the required script for ARN.
The script does not exist ( in the original folder ) for the asset, and no
reference ( class or script ), and no reference is made to a ARN Lib in the
kuid table.
2. The mesh as it exists requires 6 number positions. Now this
isn't a problem if you have a loco with a running number with six digits.
However, although they may exist, I've not seen one with over 4 digits.
3. If you cloned the asset, you will need PEVs' Images2TGA utility to convert
the .TEXTURE files. If you do not do this, you will get a boat load of errors
when you commit.
4. You will also need PEVs' PM2IM utility to convert the .pm files to .im.
Having done all this, if you use 4 digits they will appear, but will be shifted to the right.
This isn't very eye appealing.
All this can be fixed. But!!!, it requires a bit of bit fiddling which is not
a project for the novice computer user. It requires quite a lot of time.
If you are up to this sort of project, I can help but beware, its a PROJECT!
If you are willing to accept the shifted number set, its a relatively easy
fix. Just add the required .gs file to the asset and add the required tags
in the config and bingo, it'll work.
It's the centering of the 4 digit number set thats more envolved, but it can
be done.
AL