There's so many errors with these machines.
plasser08275 EngSpec,<kuid:218710:51275>
Error: Unable to load mesh file: 'plasserbogey_shadow\plasserbogey_shadow.pm'
Copy the mesh. Name it plasserbogey_shadow.pm. Create a subfolder in the asset folder called plasserbogey_shadow.pm and place the shdow mesh in that subfolder.
agr,<kuid:218710:57275>
Error: Unable to load primary texture 'cable.tga' for texture file 'cable.texture.txt'.
Delete 'cable.texture.txt' from the asset folder
Error: Unable to load primary texture 'pruznice.bmp' for texture file 'pruznice.texture.txt'.
Delete 'pruznice.texture.txt' from the asset folder
csd 08 275 ZW,<kuid:218710:18275>
Error: Unable to load primary texture 'plane.bmp' for texture file 'plane.texture.txt'.
Error: Binary conversion failed for texture resource 'plane.texture.txt'.
Error: Unable to load primary texture 'plasser.bmp' for texture file 'plasser.texture.txt'.
Error: Binary conversion failed for texture resource 'plasser.texture.txt'.
Error: Unable to load primary texture 'plasser1.bmp' for texture file 'plasser1.texture.txt'.
Error: Binary conversion failed for texture resource 'plasser1.texture.txt'.
Delete 'plane.texture.txt', 'plasser.texture.txt', 'plasser1.texture.txt' from the asset folder
The asset now works in TS12. The only problem in T:ane is then with the bogey shadow images - an alternative is to copy a pm shadow subfolder from any other bogey asset. You could use PEV's shadow maker to create a proper shadow instead of the mesh copy, but that would mean upgrading the pm to im which requires other changes.