The Successor of TR 2022

Does anyone know the thread or news about the successor of TR 2022?
I had searched at this forum but couldn't find it....
As far as I know, N3V always releases Trainz approximately every 3 years: 2009, 2012, 2015, 2017, 2019 and currently 2022....
Well, maybe it's time for N3V to release the next new version: TR 2025.

On that thread, maybe there are new features that users wish exist in TR 2025....
I want to know.
 
I have no idea about TRS 2025. But I think that might never come considering N3V have been focusing on Trainz Plu- oh I mean, “Trainz Rental Edition” I.e. The subscription version of Trainz that I refuse to get. I’ve always been a person who would rather purchase things once and keep forever than pay a continuous monthly fee and effectively “rent” the game and DLC. And even with the outright versions, TANE, 19 and 22. Since they have an online DRM system in which the products have to “Phone home” to N3V, I am worried on what will happen in the event of N3V ever going under or deciding to shut down the authorisation servers. To lose access to a product you legally purchased wouldn’t sit well with neither the general public or some lawmakers.

The only subscription I pay is FCT, now’t else since it is basically necessarry to download anything off the DLS nowadays with just how huge the file sizes have got. To be fair, I think the FCT should be abolished since the system dates back to a time when everyone had dial-up internet with a theoretical max download of 0.056 Mbps.
 
wouldn’t sit well with neither the general public or some lawmakers
I suggest you and in fact everyone take the time to read the MyTrainz Agreement. It is a legally binding document the spells out N3V Games' rights and your rights as a user. You agree to be bound by this document when you use any of their services such as this forum, the DLS and their software. You will find section 14 and 15 of particular interest to the question of what happens if N3V Games ever goes under.

MyTrainz Agreement
 
Focusing on the subscription Trainz Plus and/or the new retail Steam only Trainz Model Railroad edition just announced, may certainly be factors in deciding when a new retail version will be released. They normally do not give much notice of a new release, not even when betas are available. Presumably this is in case a last minute showstopper bug is discovered and delays the pre-announced release date with the inevitable storm of complaints about the delay..

No doubt there will be nay-sayer posts pushing the line that TRS22 was, in fact, the last retail version ever and that it will be subscriptions from now on (or is that "turtles all the way down"?). Don't believe them.

My thoughts.
 
Does anyone know the thread or news about the successor of TR 2022?
N3V has the policy of not announcing their plans for new products. But you are right that they do try for a new release every three years. Your timeline is a bit off.
TS2009, TS2010, TS12, TANE (late 2013) TMR17 (2017) TRS19, TRS22 (technically the full retail release was in May of 2022)
I think if you look at the product page of Trainz Plus, you can get a good idea of what might be in TRS25.
 
What is retailish on the steam version. Steam itself is crap. Those would be even two bads in one. No Steam, no play, that is what I don't call retail. Even TRS19 is not retail, distributed electronically and running on the authorization servers. No servers, no play. Last retail was TANE DRM free, which still requires authorization server for installation. So last real retail was TS12 DVD.
 
What is retailish on the steam version. Steam itself is crap. Those would be even two bads in one. No Steam, no play, that is what I don't call retail.
I don't have Steam installed so I cannot comment on its smell, texture or colour but from what I have read it is a version of Linux that can be installed and run as an application on Windows machines.

"No Steam, No Play" is certainly true for Steam based software but, by the same logic, all Windows versions of Trainz, and in fact all Windows software, is "No Windows, No Play". So does that mean that TS12 was not actually a retail version?
No servers, no play. Last retail was TANE DRM free, which still requires authorization server for installation. So last real retail was TS12 DVD.
From https://www.fortinet.com/resources/cyberglossary/digital-rights-management-drm
"DRM enables authors, musicians, moviemakers, and other content creators to clarify and control what people can and cannot do with their content. It also allows them to protect their copyrighted material, safeguard the creative and financial investment they put into their work, and make it impossible for their media to be stolen or shared illegally."

If software developers could not protect the financial and intellectual investment in their work then there would be very little new software. It has been years since I bought a computer that came with a DVD/CD drive. So If I had a copy of the last DRM free version of Trainz (TS12 on DVD) I would not be able to use it, nor would I want to use it.
 
No official word from N3V as yet as far as I am aware.
N3V has the policy of not announcing their plans for new products.
They normally do not give much notice of a new release, not even when betas are available. Presumably this is in case a last minute showstopper bug is discovered and delays the pre-announced release date with the inevitable storm of complaints about the delay..
You may (or may not) have been around when the first version of T:ANE was released. It was reported at the time that the release date was set by a contractual agreement with a vendor and could not be changed. So it was released despite being full of bugs (all software has bugs but T:ANE version 1 had more than its share). N3V copped a lot of flak from that and, I suspect, learned a lesson about not advertising release dates for new products.
 
You may (or may not) have been around when the first version of T:ANE was released. It was reported at the time that the release date was set by a contractual agreement with a vendor and could not be changed. So it was released despite being full of bugs (all software has bugs but T:ANE version 1 had more than its share). N3V copped a lot of flak from that and, I suspect, learned a lesson about not advertising release dates for new products.
Given that TANE was financed by a KickStarter, N3V were under an obligation to keep backers informed.

The bizarre fact I note is that customers are criticised for reacting negatively when companies fail to meet dates that they have set themselves.

The logical outcome would seem to be setting more conservative dates rather than no dates at all.
 
The bizarre fact I note is that customers are criticised for reacting negatively when companies fail to meet dates that they have set themselves.
Totally agree. It can be a no-win situation where you upset customers by not keeping to a promised date or upset them by releasing a product on time that is not ready
The logical outcome would seem to be setting more conservative dates rather than no dates at all.
Don't know about that. Even conservative dates can slip badly.
.
 
Given that TANE was financed by a KickStarter
TANE was only partially financed by the KickStarter campaign which as I remember only raised around $130,000 AUD. That however did serve to convince investors to kick in the other funds necessary to pay for a full year of development.
 
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release date was set by a contractual agreement with a vendor
That is what I remember as well. That was back when N3V still use outside publishing companies to distribute their games along with direct downloads. They had made the commitment to have the game out for the Holiday season and likely faced a monetary penalty for missing the deadline. Now that they act as both developer and publisher, that is not a concern and they save the percent of sales that went to the publisher.
 
Totally agree. It can be a no-win situation where you upset customers by not keeping to a promised date or upset them by releasing a product on time that is not ready
Some companies seem to manage to release a working product on the date that they set themselves.

and they save the percent of sales that went to the publisher.
Steam have stopped taking a cut?
 
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