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It's sadly a one or the other case. If you make something for RW, Dovetail's policy is that it cannot be released for any other simulation. It may sound a bit harsh (especially the way I just said it) but it's their method of monitoring copyright and distribution.
Yes it will,be patient or I'll make it for RailWorks first!
It's sadly a one or the other case. If you make something for RW, Dovetail's policy is that it cannot be released for any other simulation. It may sound a bit harsh (especially the way I just said it) but it's their method of monitoring copyright and distribution.
Considering you cant even make any thing in Trainz yet. Id love to see you go thought with that.
Today I will have time on my laptop.I will download the needs the get started.Suggest the sets I should make!
Might be interesting to see if you can import files from the lego digital designer into something that would make them easy to set up in trainz like 3ds max
How about starting with one of these?Today I will have time on my laptop.I will download the needs the get started.Suggest the sets I should make!
Yup, I agree!
I haven't said anything here until now so let me explain about projects as they pertain to hobbies.
Hobbies are supposed to be fun, and we know that. The problem is projects start as ideas and ideas grow. And they grow bigger and bigger as more and more of ideas and branches on the ideas get thrown into the pot. This sounds all great and wonderful. The problem is these sights and ideas of grandeur become a chore. What was thought of as being a fun project now takes longer than planned, making the project no longer fun. When this happens, the project becomes a dead end just like hundreds or perhaps thousands of them here.
The thing is start small to get the grips on what it's like to make stuff. It doesn't have to be the Lego thing you want, just use the tools and learn to make something. Once you get this under your belt, you can look to higher and bigger horizons along the way.
I'm saying this as someone who has experienced this not only with Trainz, but also with tons of other projects in other fields. I have a ton of aborted abandoned routes which I started and deleted, assets I tried making in GMax and Blender where I gave up and recently deleted, and tons of other things. In music, which was also a career, albeit briefly, I have started and back burnered many big piano pieces. I mean Piano Concertos by Chopin and Beethoven, which were probably too difficult for me to attempt in the first place, many sonatas which have now taken me years to finally get right as I've gone back and looked at them with fresh eyes. This brings up something I want to discuss.
The idea of starting small, which I mentioned, means you'll make something within your abilities and actually accomplish something. There's nothing like drudging along on the same project, only to get frustrated because it's too difficult, like some of the sonatas I looked at. If you can get the smaller project done, and perhaps learn something from it, you can use this experience gained to work on something more complex. For me the Piano Concertos are dead projects, however, the sonatas have been progressively getting better. On one of them I have recently learned the other movements and can now play the piece all the way through. This is what I would consider a long term project, just like a big Trainz route, and more like a complex model which takes many, many months to get right.
John
Ditto. Greeni, who has apparently been away from Trainz for a while, is "getting back into Trainz". He even mentioned starting a plethora of UK models (20, 24, 25), which frankly, I'm excited for. I hope that his proposed models don't end up at a stub, abandoned like his/Tony Zayachkivsky Class 46 model, which was really good. I have learned not to become a slave to your hobby the hard way in reality, not Trainz, and I will never make that mistake again. So, I really try to encourage creators, veterans and starters alike, to not push themselves too hard. Because we all know, pushing yourself too hard and too fast will lead to eventually pushing yourself off a cliff .
Oh, and best of luck on your block train.