As part of my growing series, Didder Mills, the next idea was to build a small route that's primary commodity is coal. (And I think it's only commodity for now). I took a quick gander through some online resources and developed a hump track for the coal tipple. It's still in its testing stage, but I have most of the problems worked out. I'm using Guido's Trinity hoppers from RRMods.com.
The hump track works one way, and can hold roughly 26 cars. Depending on the cars you use, I've seen tonnage of almost 3,000 tons. Also, as you can tell the route is nowhere close to being finished. I have much to do. It requires lots of practice to get the timing right. You need to have a balance of speed & breaking power, to properly yank the train back and to let the uncoupled car forward.




The hump track works one way, and can hold roughly 26 cars. Depending on the cars you use, I've seen tonnage of almost 3,000 tons. Also, as you can tell the route is nowhere close to being finished. I have much to do. It requires lots of practice to get the timing right. You need to have a balance of speed & breaking power, to properly yank the train back and to let the uncoupled car forward.





