JonMyrlennBailey
Well-known member
The AI component of our game software is especially troublesome on a closed-loop.
It seems more reliable on a Route that terminates on either end but most scale-model layouts have trains running in circles.
Sometimes when I make modifications to my Modelz layout which is a large closed loop, issues with AI crop up.
The problem is not with the session but the route. Corrupt data may creep into the Route while editing in Surveyor.
For the longest time last year, AI trains would stop at certain junctions for no apparent reason. To fix this,
I would Stop Train and manually drive it across the balky junction, Continue Schedule and subsequently trains would no longer balk at it
in following passes around the loop. Making additional edits to the route eventually "teased out" the bakly situation altogether.
I have had my Route set up where a certain amount of trains were parked in certain places around the route then given
schedules from the Schedule Library. For the last month up until yesterday they would run fine without balking at any spots on the mainline.
Then just yesterday, I decided to place all my trains into the staging yard to initiate a new session from there so my sesion would start with the mainline clear.
I then would pull trains out of the staging yard and onto the line and then given them their schedules. Now, trains would slow down to 7 mph in a 50 mph zone
on a certain section of track for no apparent reason. This only started happening after relocating trains from their former parked places on the mainline to a yard.
Reinstalling new section of track did not correct this and then there were no signals or junctions. The trains would just barrel along at 50 mph
until they gotten to a certain spot in the track and suddenly brake hard as if they saw some invisible moose on the track.
I finally had to revert back to an earlier increment of the route where the trains were parked out on the mainline before so now when a new session is started
the AI works normal again. If I want to clear the mainline of all traffic, I have to drive all the trains off the mainline and into a yard during a Driver session.
Can anybody here with software development knowledge present a theory as to why AI acts goofy whenever certain edits are made to a route?
If I relocate trains on the line through a Surveyor edit then AI will (or may) err.
That AI will come to a spot on a track with no trackside objects, signals or junctions present and balk at is is the strangest thing I've yet encountered in this game.
It seems more reliable on a Route that terminates on either end but most scale-model layouts have trains running in circles.
Sometimes when I make modifications to my Modelz layout which is a large closed loop, issues with AI crop up.
The problem is not with the session but the route. Corrupt data may creep into the Route while editing in Surveyor.
For the longest time last year, AI trains would stop at certain junctions for no apparent reason. To fix this,
I would Stop Train and manually drive it across the balky junction, Continue Schedule and subsequently trains would no longer balk at it
in following passes around the loop. Making additional edits to the route eventually "teased out" the bakly situation altogether.
I have had my Route set up where a certain amount of trains were parked in certain places around the route then given
schedules from the Schedule Library. For the last month up until yesterday they would run fine without balking at any spots on the mainline.
Then just yesterday, I decided to place all my trains into the staging yard to initiate a new session from there so my sesion would start with the mainline clear.
I then would pull trains out of the staging yard and onto the line and then given them their schedules. Now, trains would slow down to 7 mph in a 50 mph zone
on a certain section of track for no apparent reason. This only started happening after relocating trains from their former parked places on the mainline to a yard.
Reinstalling new section of track did not correct this and then there were no signals or junctions. The trains would just barrel along at 50 mph
until they gotten to a certain spot in the track and suddenly brake hard as if they saw some invisible moose on the track.
I finally had to revert back to an earlier increment of the route where the trains were parked out on the mainline before so now when a new session is started
the AI works normal again. If I want to clear the mainline of all traffic, I have to drive all the trains off the mainline and into a yard during a Driver session.
Can anybody here with software development knowledge present a theory as to why AI acts goofy whenever certain edits are made to a route?
If I relocate trains on the line through a Surveyor edit then AI will (or may) err.
That AI will come to a spot on a track with no trackside objects, signals or junctions present and balk at is is the strangest thing I've yet encountered in this game.
Last edited: