Gidday,
Like Jerry in his recent thread (Need a better way to grade the ground), I too have had trouble in trying to get smooth terrain over large areas. The area I am modelling is set in an area where the height ranges from 100m to over 600m. I tried DEM (it is available) but the detail wasn't sufficient plus I then shortened the real route so the DEM data couldn't be used anyway. I tried all the usual ways of forming terrain but nothing would give me anything approaching a realistic look for this area.
I then decided to make my own DEM map, or more accurately, my own contour map for the area, run this through HOG to get a gnd file, and then see what it would look like in Surveyor. At the start, I had no idea if this would work. After some trial and error, I am very pleased with the result and the speed with which I could cover an 8x22 board layout. About a day, with lots of trial and error.
I have not seen any reference to this method, but if I am repeating somebody else's description, my apologies.
I didn't take screenshots while doing this, but the following two images illustrate the technique I just used to cover 3x3 boards - this took just over 1 hour from start to finish.
This method can also be used to prepare a large number of boards, all set to a particular height. It took less than 5 minutes to set 8x11 boards to a uniform 100m.
Throughout this, I used Paint.net, but any decent paint program will be suitable, provided that it allows layers and a user-defined colour scheme. The contour map you finish with will be coloured in shades of grey - I defined 16 shades (from black to white) to suit my need.
Prepare a simple topograhic map that shows the stream pattern and the major ridge lines. You will need to know some spot heights. Add another layer and on this sketch in contour lines at reasonable intervals (in my case, every 100m) until you are satisfied with the look. If you aren't familiar with contour maps, get one and study how the contours flow around streams (lows) and ridges (highs). Then fill in with other contour lines to suit. The reason for the second layer is so that you can see the underlying stream/ridge pattern as you sketch the contours.
Taking care how you do this, fill in the lowest contour "band", eg less than 100m, with black (HOG recognises black as the lowest in height and white as the highest). Fill in each subsequent band, eg between 100m and 125m, with the appropriate shade of grey, with white in the highest band.
When finished, save this second layer, as a .tga file (for HOG), without the underlying stream/ridge pattern. You will need to resize this image to suit yourself, and it seems that 72x72 pixels will represent one board in Surveyor - plus you need to add 2 pixels all around, so 10x10 would be 724x724 pixels.
Some of you will now be saying "displacement maps", and you're right. At the moment this is simply a displacement map, but after running it through HOG, you will have a multi-board topographic map.
To avoid obvious steps in the topography in the final product, I used an effect in Paint.net called "Gaussian blur", to smooth the contours. This takes some trial and error to get the final effect you want. The smaller the contour interval, the smaller the steps, so keep this in mind when deciding on your contour interval.
Start HOG, select "Grey scale", not "Chroma depth colours", enter your height range, eg 100m to 600m, or just 100m to 100m if you want flat terrain, and let HOG do its thing.
Place the HOG-generated *.gnd file into the folder of the route you are building, delete the existing mapfile.gnd and rename your file to mapfile.gnd.
Load the route. Some fine tuning of the topograhy will almost certainly be required, but the ground-work (so to speak) is done.
Caution. I do not know of any way of copying track etc from one route to another, so this technique can only be used at the start of route building.
The first image shows the contour map partly done, with the stream pattern in dark blue and the ridge lines in dark green. Contour lines are in various colours (only for clarity). Some grey shading has been applied.
http://img519.imageshack.us/my.php?image=demotopolx0.jpg
The second image is a screenshot from Surveyor of part of the above map.
http://img108.imageshack.us/my.php?image=screen006zt6.jpg
Cheers
Richard
PS This is the first time I've tried adding images - I hope it works!!
EDIT.
Bugger, the images aren't visible, but the links work.
Like Jerry in his recent thread (Need a better way to grade the ground), I too have had trouble in trying to get smooth terrain over large areas. The area I am modelling is set in an area where the height ranges from 100m to over 600m. I tried DEM (it is available) but the detail wasn't sufficient plus I then shortened the real route so the DEM data couldn't be used anyway. I tried all the usual ways of forming terrain but nothing would give me anything approaching a realistic look for this area.
I then decided to make my own DEM map, or more accurately, my own contour map for the area, run this through HOG to get a gnd file, and then see what it would look like in Surveyor. At the start, I had no idea if this would work. After some trial and error, I am very pleased with the result and the speed with which I could cover an 8x22 board layout. About a day, with lots of trial and error.
I have not seen any reference to this method, but if I am repeating somebody else's description, my apologies.
I didn't take screenshots while doing this, but the following two images illustrate the technique I just used to cover 3x3 boards - this took just over 1 hour from start to finish.
This method can also be used to prepare a large number of boards, all set to a particular height. It took less than 5 minutes to set 8x11 boards to a uniform 100m.
Throughout this, I used Paint.net, but any decent paint program will be suitable, provided that it allows layers and a user-defined colour scheme. The contour map you finish with will be coloured in shades of grey - I defined 16 shades (from black to white) to suit my need.
Prepare a simple topograhic map that shows the stream pattern and the major ridge lines. You will need to know some spot heights. Add another layer and on this sketch in contour lines at reasonable intervals (in my case, every 100m) until you are satisfied with the look. If you aren't familiar with contour maps, get one and study how the contours flow around streams (lows) and ridges (highs). Then fill in with other contour lines to suit. The reason for the second layer is so that you can see the underlying stream/ridge pattern as you sketch the contours.
Taking care how you do this, fill in the lowest contour "band", eg less than 100m, with black (HOG recognises black as the lowest in height and white as the highest). Fill in each subsequent band, eg between 100m and 125m, with the appropriate shade of grey, with white in the highest band.
When finished, save this second layer, as a .tga file (for HOG), without the underlying stream/ridge pattern. You will need to resize this image to suit yourself, and it seems that 72x72 pixels will represent one board in Surveyor - plus you need to add 2 pixels all around, so 10x10 would be 724x724 pixels.
Some of you will now be saying "displacement maps", and you're right. At the moment this is simply a displacement map, but after running it through HOG, you will have a multi-board topographic map.
To avoid obvious steps in the topography in the final product, I used an effect in Paint.net called "Gaussian blur", to smooth the contours. This takes some trial and error to get the final effect you want. The smaller the contour interval, the smaller the steps, so keep this in mind when deciding on your contour interval.
Start HOG, select "Grey scale", not "Chroma depth colours", enter your height range, eg 100m to 600m, or just 100m to 100m if you want flat terrain, and let HOG do its thing.
Place the HOG-generated *.gnd file into the folder of the route you are building, delete the existing mapfile.gnd and rename your file to mapfile.gnd.
Load the route. Some fine tuning of the topograhy will almost certainly be required, but the ground-work (so to speak) is done.
Caution. I do not know of any way of copying track etc from one route to another, so this technique can only be used at the start of route building.
The first image shows the contour map partly done, with the stream pattern in dark blue and the ridge lines in dark green. Contour lines are in various colours (only for clarity). Some grey shading has been applied.
http://img519.imageshack.us/my.php?image=demotopolx0.jpg
The second image is a screenshot from Surveyor of part of the above map.
http://img108.imageshack.us/my.php?image=screen006zt6.jpg
Cheers
Richard
PS This is the first time I've tried adding images - I hope it works!!
EDIT.
Bugger, the images aren't visible, but the links work.
Last edited: