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White Pass in T:ANE
~epic shot~
I gotta say, that is really accurate. I also have to ask how you made that small stream leading to the water? it looks excellent.
Detailshot from a chair plate from my tests with procedural tracks:
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Cheers
Sachsenbahner
That's incredible! You mean you get that much elevation definition through the normal mapped texture? I find it interesting that this technique would provide that much improved performance. It's still necessary for even bump maps to be rendered with proper shading...Hey Paul,
of course in the texture
All the curves and edges including the screw and spring washers are bumped and the diffuse map is improved by a curvature map to provide better visibility from the distance and emulate flattened edges.
The mesh for LOD0 has about 275 polys while the mesh I used for rendering had about 9.573 polys
Proof:
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Cheers
Sachsenbahner
Detailshot from a chair plate from my tests with procedural tracks:
(screen removed)
Cheers
Sachsenbahner
Detailshot from a chair plate from my tests with procedural tracks:
![]()
Cheers
Sachsenbahner
I agree that it is beautiful but I don't think I want to eat it!:hehe:Now that is supper Detail.![]()
Nice detail.
Whether one recognizes when driving with a locomotive?
You can also stop naturally, get out and zoom in closer.
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