T:ANE (in development) screenshots...

From one of my testing grounds...
EOgTH5.jpg

Oat fields... there will be A LOT of new fields to play with to create larger areas of agriculture. ATM splines does not have the best quality in TANE... that might change but this kind of agriculture fields are speed tree generated and will have a SIGNIFICANT lower impact on the performance compared to splines.

It's only a test version so the final version might be different.

Stay tuned for more pics...

Jan
 
Hello Jan,

its good news to see that you are about to develop seasonal plants for T:ANE :-)

Unfortunately I don't own a speedtree generator, but in the other hand I am quite busy doing all the other stuff.

Using the ordinary spline technique I created some gras and corn splines. My aim was to get some grass and agriculture which supports season change as well as LOD.
You can have a look onto the result inside my Route Season Town Northern Railroad. Its also in Avery-Drexel, but there its a bit harder to find the corn field :-)

You should play with the environmental settings and with the snow line value. The corn fields should change its appearance during the year. But you need to wait a little time if you switch from month to month as sometimes the change needs a little time :-)

I am interested in your opinion about these spline objects. May be I could do some thing better. Although the corn has been placed on flat ground I created it as splines to make usage on non flat areas possible as well.

Are your new agricultural assets also suitable for non flat ground? I ask because you wrote that it bases on speed trees and I don't know if this makes splines possible.

Your's TUME
 
Using the ordinary spline technique I created some gras and corn splines. My aim was to get some grass and agriculture which supports season change as well as LOD.

For those who don't know, TUME is one of the driving forces in ensuring that we support seasonal changes on all object types. His feedback has been invaluable.

chris
 
From one of my testing grounds...
Oat fields... there will be A LOT of new fields to play with to create larger areas of agriculture. ATM splines does not have the best quality in TANE... that might change but this kind of agriculture fields are speed tree generated and will have a SIGNIFICANT lower impact on the performance compared to splines.

It's only a test version so the final version might be different.

Stay tuned for more pics...

Jan
Awesome work Jan, you are one of the the reasons that I am looking forward to the finale release of TANE (and your stuff ofcourse :)).

// Erik from Sweden
 
THX Erik:). The agriculture fields will be part of the 100 freeware release. Some more will come later (payware with some freebies). The freebies will be uploaded to DLS. I hope to get them ready sometime in June.

@TUME
Thx for your kind words and tips regarding splines. I could not find your grass or corn splines, could you post a link pls?

The main problem is that the splines does not look so good in TANE, it look kind of 'blurred'. The good side of it is that the 'billboard' effect has been toned down and they may be useful to fill up large areas with, ATM not so close to the players view due to this 'blurring' effect. See picture under for reference.
hBYO0m.jpg

The spline version

and the Speedtree version:
F5uVWO.jpg

Speedtree version of the same texture as on the spline above(1024x1024 w/normal mapping)

Yesterday, I tested a wide range of splines and added LOD selector to one of my own ones and even tried a 2048 texture as well. But no success, the quality was the same 'blurred' low detailed spline, even with LOD and hi-res textures. Then I tested some in Speedtree (the Oat fields) and it was a quite better result but if you have sloped terrain then you have to split up the field into small pieces to avoid it hanging in the air.

I do hope that the visual quality of the splines will be improved in the future.

Jan
 
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Class leader DD560 sits at Healesville with a special troop train, including a couple of horseboxes with horses bound for the Australian Light Horse, in April 1915.


TANE%202015-04-25%2018-01-06-84.jpg

DD582 arrives with a 'down' goods into 2 road, whilst the troop train prepares for departure.


TANE%202015-04-25%2021-04-57-35.jpg

Crossing the Tarrawarra flood plain, the crew are working the locomotive hard to keep on time.


TANE%202015-04-25%2021-32-05-19.jpg

Having made a spirited run from Yarra Glen, the crew of the special wait their turn at Lilydale as an up Warburton mixed arrives.


TANE%202015-04-25%2021-40-37-99.jpg

Shortly after, the troop train has arrived into '2 road', whilst the mixed sits in Platform 1, and a suburban service arrives into the back platform.




These are from a small session I put together today, for T:ANE, covering a representative troop train set on the 25th of April 1915, to commemorate both the troops who would have travelled on such trains before being sent off to the war; and to the railwaymen who served the country both on the railways, and many who also served in the wars.


Lest We Forget.
 
For those who don't know, TUME is one of the driving forces in ensuring that we support seasonal changes on all object types. His feedback has been invaluable.

chris


@Chris:
Hallo, thank you very much for your compliment :-)

@ All:
After some steam screens by S301 - see last page - I decided to do some testing with my S3 inside T:ANE.
At first, the loco could be implemented without any errors and it looks in T:ANE better than I expected. But also in became more clear that the loco needs normal maps - in addition to the still missing driver cab. Off course the loco also will have to be made seasonal - like all of my assets.


16646498373_fecc54539e_o.jpg


17079160580_6cf180046d_o.jpg



Your's TUME
 
@Tume,
Whatever Happened to the Bi-Polars and Quills?

-Falcus


Hallo,

These electrics still needs a lot of attention too. As I started creation of these locos in back 2005 or so, I messed around with the mirror function in gmax and double sided texture materials. BTW: I unfortunately did the same at the 4-8-4. Now I know this is not a good way to create things and further more it causes problems about applying normal maps.
Mainly I need to solve these problems and than I need to create the driver cabs, the normal maps and the season change Support.

Eventually I need to answer the question when these locos should be released. The EP3 only served at the Montana Division, but just until the late 50's. The Bi-Polars came over to the Montana Division in the 50s.
Now my Aver - Drexel - Route (and later the Avery - Alberton - Route) will represent the early 70's. So we would need the Avery - Alberton - Route in its appearance during the 50s. In all cases I would like to finish the Avery - Alberton - Route first befor I continue working on the electrics. Perhaps it will be not a too big portion of work to put the Avery - Alberton - Route from the 70s to the 50s once the 70-version has been finished. This would create the possibility to release this route (Avery - Alberton - Route - 50s) and the electrics in a bundle together with the reworked passenger cars :-)

Your's TUME
 
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