T:ANE (in development) screenshots...

Is that a kitteh cat near the tracks, if it is WHERE CAN I GET IT I LOVE CATS! Sorry for caps, they are just so meowgical I couldn't help it.
 
Nice shots everyone.

TANE_2015_04_19_16_12_31_25.jpg

TANE_2015_04_19_16_12_59_45.jpg

TANE_2015_04_19_16_13_28_70.jpg

TANE_2015_04_19_16_17_02_96.jpg

TANE_2015_04_19_16_27_51_01.jpg

TANE_2015_04_19_16_41_14_07.jpg

TANE_2015_04_19_16_41_54_48.jpg


Daz
 
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Very nice shots...:) It shows what I have seen (the potential for TANE) long time ago. Here is one from me from my playground:
XZLylg.jpg

Afternoon light settings... The tree poly count is only 96 poly's each... Ground texture use normal mapping which is quite better in TANE than in previous Trainz versions...

cheers, Jan
 
Very nice shots...:) It shows what I have seen (the potential for TANE) long time ago. Here is one from me from my playground:
XZLylg.jpg

Afternoon light settings... The tree poly count is only 96 poly's each... Ground texture use normal mapping which is quite better in TANE than in previous Trainz versions...

cheers, Jan

Hi Jan,no photos allowed:).....that's what sets this sim miles apart from anything else the way we can apply ground textures and blend to make these kind of scenes.

Daz
 
Hello,

in addition to all the nice looking screens we already have got in this thread, here something from me :-)

17022219140_5333c55dee_o.jpg


16587306264_f2209700bb_o.jpg


17183819056_4641e64d15_o.jpg


17209167941_bc3979aa42_o.jpg


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17209166331_57968dbe41_o.jpg


17022215590_3a58752977_o.jpg



Your's TUME
 
Very nice...;) shots. 2 from me:
2qBbvg.jpg

Tane in-game screenshots, close up view of grass and shrubs. Never mind the trees hanging in the air (in the background):hehe:... they will be grounded

gKco71.jpg

From anther angle... The trees shown here (not shrubs) has a poly count of 96.

It's very satisfying to see how the new light system brings more life to the vegetation and how daylight (morning,afternoon...) influence on the atmosphere.

Jan
 
May I ask how many polys/triangles are involved in the shrubs you have by the track? Why I applaud a new feel and look to T:ANE and what it has to offer, poly count is ever more critical today in T:ANE in its current form especially when it comes to common scenery such as vegetation.
 
THX Chris:)

May I ask how many polys/triangles are involved in the shrubs you have by the track? Why I applaud a new feel and look to T:ANE and what it has to offer, poly count is ever more critical today in T:ANE in its current form especially when it comes to common scenery such as vegetation.

David

As this type of shrub vary from (random generation in Speedtree) one to the other, the released version will be approx. 1k or less in poly count. That is because you normally use more shrubs than trees to fill up a scene (but it might vary depending on the biotope). So I have to keep it at or below 1k
M3kZC8.jpg

From one of my test scenes... Here I use a combination of 2D and 3D trees and the 3D shrub shown by the track. The 100 freeware pack is currently being re-built due to better techniques which has been revealed during testing and testing and testing... I have found a decent way to produce those speedtrees and now they work fine (also in-game and not only in the Speedtree modeler:hehe:). Only some minor issues that (I hope) will be fixed soon by the coders at N3V.

After this pack of 100 assets has been released I will continue with some payware packs. I know that not everyone can afford to buy pack after pack with payware so my new 'concept' for TANE payware is that a part % of the pack will be released as freeware (as mentioned in a previous post). And if you like a certain pack and then want more species, you can buy the payware pack that comes with additional species, more sophisticated and specialized. But for the freeware part I will try to reach a point where you have some basic models to play with to gain some variation in size, shape and age (if relevant). The freeware pack will have some limitations. In previous payware packs I made a texture reduced version. I will not do this for the fw packs as I want to keep the quality as high as possible. The limitations will rather come in the quantity, variation and seasonal change. The % fw vs pw will vary from set to set but a payware set must add at least 3/4 more assets which have more variations and/or seasonal change (if relevant) and in some cases some sophisticated features. The idea is that you will have a freeware pack that you can use for layouts and routes that forms a basic concept for that type, with no reduction in the texture size. So, if you use it a lot and like that kind of style you can buy a pack that have (at least) 3/4 more assets (the freeware part will have a maximum 25% of the payware pack while the payware part will be at least 75% more in quantity) plus the other features mentioned...

ALL freeware assets will be uploaded to DLS

80-90% of the upcoming content will be related to US and EU regions.

Stay tuned for more images...

Jan
 
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@jankvis

Great job, Jan.
I use them in the White Pass freeware route for TS2012 and T: ANE.
Thanks!

@ iannz
Where can I download the ship of your screenshot?
Is perfect for the Lake Bennett in White Pass route. Drivable?
Thanks
 
@ iannz
Where can I download the ship of your screenshot?
Is perfect for the Lake Bennett in White Pass route. Drivable?
Thanks
Hi, it is

username "Ship RMS Segwun"
kuid <kuid2:316:14:1>

You will have to edit a few bits to get it working from memory. engine sound and horn sound I think was all.
Cheers
 
Is that the Huangshan Pine from the Speedtree library? I got a mail from somebody who told me it was...
Thumb_HuangshanPine_Med.jpg

Huangshan Pine, image from the Speedtree store...

Jan
 
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