THX Chris
May I ask how many polys/triangles are involved in the shrubs you have by the track? Why I applaud a new feel and look to T:ANE and what it has to offer, poly count is ever more critical today in T:ANE in its current form especially when it comes to common scenery such as vegetation.
David
As this type of shrub vary from (random generation in Speedtree) one to the other, the released version will be approx. 1k or less in poly count. That is because you normally use more shrubs than trees to fill up a scene (but it might vary depending on the biotope). So I have to keep it at or below 1k
From one of my test scenes... Here I use a combination of 2D and 3D trees and the 3D shrub shown by the track. The 100 freeware pack is currently being re-built due to better techniques which has been revealed during testing and testing and testing... I have found a decent way to produce those speedtrees and now they work fine (also in-game and not only in the Speedtree modeler:hehe

. Only some minor issues that (I hope) will be fixed soon by the coders at N3V.
After this pack of 100 assets has been released I will continue with some payware packs. I know that not everyone can afford to buy pack after pack with payware
so my new 'concept' for TANE payware is that a part % of the pack will be released as freeware (as mentioned in a previous post). And if you like a certain pack and then want more species, you can buy the payware pack that comes with additional species, more sophisticated and specialized. But for the freeware part I will try to reach a point where you have some basic models to play with to gain some variation in size, shape and age (if relevant). The freeware pack will have some limitations. In previous payware packs I made a texture reduced version. I will not do this for the fw packs as I want to keep the quality as high as possible. The limitations will rather come in the quantity, variation and seasonal change. The % fw vs pw will vary from set to set but a payware set must add at least 3/4 more assets which have more variations and/or seasonal change (if relevant) and in some cases some sophisticated features. The idea is that you will have a freeware pack that you can use for layouts and routes that forms a basic concept for that type, with no reduction in the texture size. So, if you use it a lot and like that kind of style you can buy a pack that have (at least) 3/4 more assets (the freeware part will have a maximum 25% of the payware pack
while the payware part will be at least 75% more in quantity) plus the other features mentioned...
ALL freeware assets will be uploaded to DLS
80-90% of the upcoming content will be related to US and EU regions.
Stay tuned for more images...
Jan