T:ANE (in development) screenshots...

Definitely. If those post processing settings can be saved, then that would be great. The new Trainz graphics are amazing.
 
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Sunrise in the heart of the Canadian Rocky Mountains 5min increments shots

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ok enough for my contribution to help awareness of post processing in T:ANE appreciated or not.
 
finally got my copy of TANE working- gotta say this really is blowing away my expectations, bravo.

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@ Wearsprada:

This I call excellent looking screen shots. Very nice! Thanks you for sharing.
Also your shots reminds me how nice even billboard trees can look like – especially if not too close to the view point. And probably these trees does not need as much PC-Power than the speed trees. No doubt, I like speed trees very much but unfortunately it just need more PC-Power meaning as more trees as higher the negative impact to the performance.

Your screen shot indicating the level crossing and the sage brushes reminds me that I really have to put my Milwaukee Road Othello – Kittitas – Route into T:ANE to see how it looks within the new T:ANE-sage-brushes :-)


@ Joosten:

Nice screens as well! Have you ever attempt to make videos from your routes? There you may can show the sun rising effect quite nice as well :-)


Your’s TUME
 
If you use the QuickDrive V2 rule the time can be moved in small increments:

sunrise1.jpg


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Neat!

Route: <kuid:32711:100377> Cattaraugus Creek & Lake Erie CMTM3

Modified with Mcguirel's UltraScenery T:ANE Compliant SpeedTrees and TANE procedural track.

The track was just replace asset and it all works.

Harold
 
If you use the QuickDrive V2 rule the time can be moved in small increments:


(Pictures removed)

Route: <kuid:32711:100377> Cattaraugus Creek & Lake Erie CMTM3

Modified with Mcguirel's UltraScenery T:ANE Compliant SpeedTrees and TANE procedural track.

The track was just replace asset and it all works.

Harold


Hello, did you mean that you replaced the track by using the replacement tool and the procedural junctions has been created automatically as well?
If yes, that would be great!

Your’s TUME
 
Hello, did you mean that you replaced the track by using the replacement tool and the procedural junctions has been created automatically as well?
If yes, that would be great!

Your’s TUME
Done that several times, it does work.

If the route has the equivalent track in an earlier version it comes in with procedural track:

One of the CSX Saginaw Subs from DLS

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See this thread:

http://forums.auran.com/trainz/showthread.php?118497-Converting-to-procedural-track-in-T-ANE

If you have different textures for the track this is neat:

procedural_track_merge3.jpg


Harold
 
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2Tume
Thank you. Correct, for better performance and average PC better use such trees, because speedtrees performance falling down, in any case on my laptop. With "billboard trees" i have 28-36 FPS on my laptop (average setting without post-processing and 2500m relief), as well on same map but with speedtrees had 14-18 FPS.
 
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Wow, I nabbed this one immediately for my weekly desktop update, but then had to go with one of your others because the sun hurt my eyes. I'm not joking! I found myself squinting when I looked at the background!

The sun interacting with the wires is astounding. This really shows off the outstanding capabilities of T:ANE that are just now being discovered.
 
:-)
Yes - something like this :-)

BTW: I have not done it yet, but I plan to create a list for you about the seasonal assets you once asked for.
There is no need for you to change any of my assets to make it seasonal, because I created seasonal replacements for all of my assets used inside the TS2010 MILW route. Mostly I even kept the position and the dimensiones so that the new asset will appear exactly at the same place where the old asset was. The only thing is, that I mostly used different kuid numbers and therefore the old assets will not be updated automatically. The best way to get the update done is, to use the replacement tool inside the surveyor. I cannot say when I could come up with a list incicating the old assets in the opposite of the new, seasonal assets. But maybe you will be much faster in surveyor. Mainly I used the same names for the assets - or used similar names. If you do the replacement work just set the snowline to "0". My old assets will still appear in summer Outfit while the seasonal assets will appear in snowy outfit :-)
Your route will looking great in T:ANE!

Your's TUME
 
Finally, My I-portal Route In T:ANE With Of Course UltraScenery Trees (Not All Replaced and going to re-texture route) and custom grass spline :D

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YAY! My iportals do not work in TS12 because the SnC pack somehow broke them, now I can use them in TANE. (I would still like to fix the TS12 ones, I posted a thread if anyone can help)
 
YAY! My iportals do not work in TS12 because the SnC pack somehow broke them, now I can use them in TANE. (I would still like to fix the TS12 ones, I posted a thread if anyone can help)
Check to make sure the iPortal library for TS2010 is not installed. If so delete it and make sure you have the TS12 version!
 
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