Sway in interior view

Chhota

New member
Hello everyone, I am using trainz 22. When I am driving my train then suspension-damping, suspension-stiffness, roll limit and pitch limit tags (in config.txt) are doing there jobs well in external view. But when I switched to internal or interior view then my coach mesh become static while other coaches (i.e. except that coach where i sit for internal view) are moving well using above tags value.
I have experimented that by using interior mesh and also by only using 'outside visible from cabin sets to 1' tag. In both cases interior mesh is static.

Is there any way to make interior mesh also move like all other coaches move.
SUGGEST A METHOD OTHER THAN SCRIPT AS I DON'T KNOW ANYTHING ABOUT SCRIPTING
 
Without scripting there isn't a way as far as I'm aware.
T:ANE and early access builds of TRS19 feature sway and superelevation in the way you and this thread (https://forums.auran.com/threads/sway-again.179765/) describe. Either the first release build of TRS19 or TRS19 SP1 altered the behaviour to be as it is now where the camera is stuck within the cab and superelevation works opposite to how one would expect.

If you watch closely (and input absurd roll and suspension values) the cab still "sways" relative to the track, but the camera is glued to the windshield so since the cab doesn't sway relative to the camera, it is much harder to notice (and unlike how a real human aligns their head using the outside environment for reference)
 
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