This is the old computer language called Leetspeak, N3v3rf1x3d=Neverfixed
the Trainz company name came from this language N3v, N3VRF41L=Neverfail
In this thread I like to discuss the various Trainz items that in years remain broken or incomplete
Kind MoCrossing, also know as a crossing
-Mysterious bump your train makes when reaching/leaving the crossing
it could be an option in properties
-No way to alter the 2 triggers(distances) to open or close gates
this was the reason complex systems like ATLS or TRC were made
Kind MoTurntable also know as a turntable or transfertable
-It used to have the option to add an interior,
a user could take the role as turntable controller
it was removed, probably because of performance issues
our computers are much faster now, so it could be restored
Kind Interior, also known as Cab or Cabin
-the camera positions cannot be accessed by script
-mesh-asset does not work in the mesh table
-no simple way to set the position of the cab in relation to the loco mesh
-any use of PBR texture makes it an ugly cab
-not all controls allow text to display what it is
Kind GroundTexture
-too much difference between standard and PBR
sometimes track will "drown" when placing textures
often strange shadows or gaps will show, it should work on any platform
and with any setting the user has (or is forced to have)
Kind Vehicle, known as car or wagon
-reaching View-Details involves 2 hands
one shortcut key or mouse key (combination) could be used
Kind Consist, a combination of train vehicles
-you can set the sequence and direction of the vehicles
not their properties, like how many of products loaded
the state of panto, lights, priority, etc. etc.
-Quite recently the entire GUI graphic user interface, to make and place these was remove
reason being "ugly" pictures, because some content creators do not take the time to make nice ones.
We know trainz can generate these pictures on the fly, see the driver list,
besides that it could be added to Content Manager, to generate these and add them to your vehicles/loce etc.
Kind Map, also known as Route
-it was possible to put some carz there as addition to the region asset used,
this has been removed for unknown reason.
It was handy, lets say you used Region UK, but for your London map
just add some double deck busses or the typical taxi to the route.
Kind Product, Passengers
-They are not animated or lit at night
The first thing a "fresh to trainz" visitor here sees and remarks about Trainz,
yeah the Trains look nice, but those people just don't move
We see all route builders now use neoklai animated people from 15? years back
all competitive Train Simulators have this sorted over a decade ago
Even our grass and trees move but not the built-in passengers/people
Kind Engine also known as engine file
-It was developed long ago with many parameters, that could be used in the future
yet development somehow halted and many of them do not work at all.
-A recent promessing addition was made called TNI, yet I see no one actually
programming or using it, which is a pity and waste of development time.
Kind Turfx/Clutter/Water
A great idea, but has too much Computer geek/nerdiness as currently used
float16, Int3, fun as a programmer, unclear for an average user
-needs more separate controls not combined with other functions
-needs better control to place/remove it where unwanted
Don't get me wrong, I love Trainz, I believe in the good people working at N3v
I tried the suggestion boxcar thread many times, can not bug report forever
I don't care how long it takes as long as I know it will be fixed/improved
feel free to add or comment (please no fanboi, it cannot be done replies)
enjoy Trainz, greetings GM
the Trainz company name came from this language N3v, N3VRF41L=Neverfail
In this thread I like to discuss the various Trainz items that in years remain broken or incomplete
Kind MoCrossing, also know as a crossing
-Mysterious bump your train makes when reaching/leaving the crossing
it could be an option in properties
-No way to alter the 2 triggers(distances) to open or close gates
this was the reason complex systems like ATLS or TRC were made
Kind MoTurntable also know as a turntable or transfertable
-It used to have the option to add an interior,
a user could take the role as turntable controller
it was removed, probably because of performance issues
our computers are much faster now, so it could be restored
Kind Interior, also known as Cab or Cabin
-the camera positions cannot be accessed by script
-mesh-asset does not work in the mesh table
-no simple way to set the position of the cab in relation to the loco mesh
-any use of PBR texture makes it an ugly cab
-not all controls allow text to display what it is
Kind GroundTexture
-too much difference between standard and PBR
sometimes track will "drown" when placing textures
often strange shadows or gaps will show, it should work on any platform
and with any setting the user has (or is forced to have)
Kind Vehicle, known as car or wagon
-reaching View-Details involves 2 hands
one shortcut key or mouse key (combination) could be used
Kind Consist, a combination of train vehicles
-you can set the sequence and direction of the vehicles
not their properties, like how many of products loaded
the state of panto, lights, priority, etc. etc.
-Quite recently the entire GUI graphic user interface, to make and place these was remove
reason being "ugly" pictures, because some content creators do not take the time to make nice ones.
We know trainz can generate these pictures on the fly, see the driver list,
besides that it could be added to Content Manager, to generate these and add them to your vehicles/loce etc.
Kind Map, also known as Route
-it was possible to put some carz there as addition to the region asset used,
this has been removed for unknown reason.
It was handy, lets say you used Region UK, but for your London map
just add some double deck busses or the typical taxi to the route.
Kind Product, Passengers
-They are not animated or lit at night
The first thing a "fresh to trainz" visitor here sees and remarks about Trainz,
yeah the Trains look nice, but those people just don't move
We see all route builders now use neoklai animated people from 15? years back
all competitive Train Simulators have this sorted over a decade ago
Even our grass and trees move but not the built-in passengers/people
Kind Engine also known as engine file
-It was developed long ago with many parameters, that could be used in the future
yet development somehow halted and many of them do not work at all.
-A recent promessing addition was made called TNI, yet I see no one actually
programming or using it, which is a pity and waste of development time.
Kind Turfx/Clutter/Water
A great idea, but has too much Computer geek/nerdiness as currently used
float16, Int3, fun as a programmer, unclear for an average user
-needs more separate controls not combined with other functions
-needs better control to place/remove it where unwanted
Don't get me wrong, I love Trainz, I believe in the good people working at N3v
I tried the suggestion boxcar thread many times, can not bug report forever
I don't care how long it takes as long as I know it will be fixed/improved
feel free to add or comment (please no fanboi, it cannot be done replies)
enjoy Trainz, greetings GM