Surveyor tips and tricks

You can also set up auto-save from the "Options" menu on the TRS2006 launcher. It's under the "Advanced Options" tab.

I can't remember what my tip was, but here's one from RikFish in the old thread. This technique is probably the single best I've ever seen put forward (and that's against some pretty hard competition!) as it allows you to make hilly, mountainous areas many times faster than by hand. You can literally cover several baseboards in mountains in just a few minutes.

rikfish said:
This is a two step process. Use the Fill area tool in the "Topology Menu" on an area I call the pallete, just some base boards that I add to the route to create items to be copied for pasting elsewhere. I select "Hill" and fill an area at least three to four grid squares inside one full base board. It does not have to be square nor a full baseboard, just leave enough room around the filled area so later you can place all the copy lines at 0 elevation . If I'm after really big hills I use 4 base boards but again only fill up to 3 or 4 squars from the edge to leave the 0 level edge.

Now the trick. In the "Tools" menu use copy and paste. Copy the "Hill" but be sure to have your copy lines just outside the raised area and at "0" elevation. This is important. Set the paste functions to heighth and RELATIVE. The relative is critical. This way you have no sharp edges on your pasted item and can overlap and compound with additional pastings to double the height of the new landform. By varying the original template from a gentle slope to sharp cone you can get almost any topography you wish. Also note that when you paste you can use half the hill by moving to the edge of a base board. That way your hills can start high at the edge of the route and slope down and in, acting as backdrops to the route. With a little bit of playing around you are just a few clicks away from mountains, hills, and slopes that cover entire base boards quickly and easily.
 
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