I have a strange question, related to Surveyor. How long, in real-world units, is one vertex unit?
To elaborate, when you select a vertex on a spline, you get a number showing the height of the vertex relative to an elevation of zero (the lowest point on the layout). Can this number be converted into feet or meters? I know that by means of rulers one can pace out a specific length on the baseboard. In TS2010, roughly three “squares” in surveyor equate to 100 feet in real scale. Sadly, rulers can’t be set vertically (at least I don’t think they can), and that’s what I need.
I’m working on a very long length of track with a steady, but subtle grade. In this case, I think it will be easier to mathematically compute the track elevation and apply it to the track vertices than it would be to use the grade function. (It's a long story.)
Thanks in advance,
Richard
Disclaimer: if it turns out this is a standard function of the program, then I haven't discovered it because I'm a bit of a bonehead. But I would appreciate knowing about it.
To elaborate, when you select a vertex on a spline, you get a number showing the height of the vertex relative to an elevation of zero (the lowest point on the layout). Can this number be converted into feet or meters? I know that by means of rulers one can pace out a specific length on the baseboard. In TS2010, roughly three “squares” in surveyor equate to 100 feet in real scale. Sadly, rulers can’t be set vertically (at least I don’t think they can), and that’s what I need.
I’m working on a very long length of track with a steady, but subtle grade. In this case, I think it will be easier to mathematically compute the track elevation and apply it to the track vertices than it would be to use the grade function. (It's a long story.)
Thanks in advance,
Richard
Disclaimer: if it turns out this is a standard function of the program, then I haven't discovered it because I'm a bit of a bonehead. But I would appreciate knowing about it.