stopping time

martinvk

since 10 Aug 2002
While having the clock running during a session is fine, when testing a map, it would be handy to not have the clock running.

So is there a way to stop time or at least slow it down to a point where it is effectively stopped during testing.
 
I don't think there is a way in the way you are asking. I know you can speed the clock up, but it also speeds everything in the game to that speed. All the scripts with time in them would would stop functioning if the clock stopped. If you hit Pause, it stops the clock and everthing else.
 
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