Station & Train Announcements

uracco

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Is there a way of getting custom announcements in stations and trains. For stations I mean something like- "The train aprroaching platform 1 is the 12:20 Bob Trains service to Waterloo. Calling at - - - - - - - (stations go here) and Waterloo. Platform 1 for the 12:20 Bob Trains service to Waterloo" By train announcement I mean something like "Welcome aboard this Bob Trains service to waterloo. Calling at - - - - - - - (stations go here) and Waterloo. The next stop South Redditch" if so could you please tell me how.
Thanks very much
Uracco
 
You might be able to do this with triggers or by linking a trackmark to an html file. The HTML file then has links in it to your sound files.

You would need a sound file for each platform unless you want generic station announcements, which play at the various platforms when the trains are pulling in.

John
 
You might be able to do this with triggers or by linking a trackmark to an html file. The HTML file then has links in it to your sound files.

You would need a sound file for each platform unless you want generic station announcements, which play at the various platforms when the trains are pulling in.

John

I am also trying to achieve this at the moment. I have used a cloned version of AlphaMulti-TriggerSounds (which uses HTML links) and replaced those sounds with some real station announcements that would suit my route. These play under a child Play a Sound File rule following a Check Trackside rule that essentially checks what route the next train about to arrive should be taking.

The only problem is that the wave samples blurt out wherever you are on the map. If I'm going to set up triggers for every station and every route possible then all you'll hear are announcements!

So... does anyone know how to only have these sounds play at stations?

Paulper
 
It might be possible to add scripts to the stations so that they locally play sounds when trains approach. I know that jfe has implemented something similar in his WDW monorail stations. Perhaps you can also create a destination textures asset and have the station check which destination sign is approaching, then play the correct sound. Something similar can potentially be done for a train, where events cause sounds to play. For example, in the Metro-North railroad, given someone who knows how to script (not me), the following events can be encoded:

1) the train receives a message that it's entering a particular station and plays these sounds in sequence: dingdong, thisis, *station code*, dingdong, watchthegap
2) upon opening its doors, it plays these sounds in sequence: dingdong, thisis, *station code*, trainto, *destin code*, nextstop, *next stop code*
3) upon leaving the station, it plays these sounds in sequence: dingdong, trainto, *destin code*, nextstop, *next stop code*
4) if next stop code does not exist or station code is equal to destin code, train toggles sound play mode off after playing these sounds in sequence: dingdong, trainto, *station code*, terminate
5) upon starting a new route, train toggles sound play mode on and opens its doors, playing the appropriate sounds

The station codes would be encoded into another rule - a route codes rule - that sets a sequence of values. The values will correspond to sound files and route textures. I've already got the route textures in place; I may, however, need to update them for scrolling textures on the interior of train cars.
 
Thanks for your response and I'll have a think about this. I had picked up on the WDW monorail stations - this is the nearest example that I've found to what I want to achieve, although I don't want/need anything quite as complex in respect of so many announcements. Although the sound is still quite loud from a distance, it does at least fade out the further you travel from the station in the Epcot Station example.

It would be ideal/far easier if a trigger could be set to tell an audio file like those listed in the buildings section in surveyor to suddenly play.
 
I've come across this on the DLS, but I think it plays in a random way: TP-ECML Doncaster Station announcements, kuid2:36705:1212:3

Paul
 
I've come across this on the DLS, but I think it plays in a random way: TP-ECML Doncaster Station announcements, kuid2:36705:1212:3

Paul

Thanks Paul. I did pick up on this but the audio output is not dependent on any particular train - as you say it is random. My best chance appears to be looking into the WDW station to see if some asset can be formed that uses triggers. I'm not entirely sure where to start with that, but we'll see!

Paul
 
Still trying to conquer this issue... Does anyone know if it is possible for a trigger to be used to start an audio scenery asset playing?

Thanks,
Paul
 
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