Speed Tree

copytech

New member
Does the SDK to creat new kinds of speed trees come with TS2010? Or do I have to purchase that separately? I know there are plenty available already with the content that comes with the game. I just want the ability to make my own custom trees and possibly share them with others via the DLS.

Thanks
 
SpeedTree library and SDK comes absolutely free with Unreal Ed 3. And importing into Trainz? Well my fellow countrymen managed to do so. I can't see why you can't do it too.
 
I must be blind, can someone give me a hint where I can find SpeedTree? It says included in Trainz EE 2010 but I do not see it anywhere.

Thanks
 
I must be blind, can someone give me a hint where I can find SpeedTree? It says included in Trainz EE 2010 but I do not see it anywhere.

Thanks

They are not listed as ''speedtree'' but as tree. Use your filter for ''author'' ''Auran'' and you will see them.
Rail4Pete
 
They are not listed as ''speedtree'' but as tree. Use your filter for ''author'' ''Auran'' and you will see them.
Rail4Pete

Thanks Rail4Pete, but what I meant was where is this "SpeedTree" Editor that I see them using in the video on the left side of the Trainz 2010 EE webpage?? I wanted to make my own trees.
what they say is making me believe it is included in the Trainz 2010 EE package.
Guess I was mislead.

Thanks anyway.
 
Checked the 2010 web page. Interesting animation they have for Speedtrees.
I see where they say Speedtrees included in 2010. It does not say that the
Speedtree editor is included. I don't believe IDV would allow the program to
be included in another program which only costs $50. Not when they get
thousands of dollars for the licensing fees.

Doug
 
Doug, you are absolutely correct. My personal communications with Idv with the Director of Sales expressed the same.

Speedtree is most difficult to make 3D Trees. Second, the cheapest way to make them is the Gmax Speedtree Plugin at $1500. A second option is to find a small private game software organization and see if you can pay a small sum to utilize their Speedtree Legal License as I have done. Third Option is to spend over $10,000 for your own full blown Speedtree Program. I have remote access to a full blown Speedtree Program again thankfully provided by a small software game creator in Columbus. This ability is thru personal financial investment and multiple agreements with RRMODS and the upcoming game software developer whereas a decent percentage of the sales is distributed to both. Also, this effort was very difficult to arrange for the community with allot of time invested.

Speedtree is a very intricate and difficult cadet based program. The videos on YouTube and other locate are misleading. I speak with honesty and experience. Once I break even thru sales with my established agreements and generate a surplus of funds from the sales, I believe that the Gmax / Speedtree Pluggin Purchase of $1500 may open up opportunities for LOD IM TS2009 CONTENT. Thorough investigating will be necessary before such an investment is made that is for sure. I believe this approach is being utilized already, but refrain from speaking further on this.

Truthfully, if my financial investment and commitments were not established till after realizing the true efforts in my adventure, I might not of started it to be honest. Speedtree is intricate and a pain to create content that people do not scrutinize.

Auran is working on improving Speedtree Content. I provided a series of detailed emails and source code files to them. Since then, we have found many intricate setting changes, improved mesh generation techniques, and improved texture creation that now doubles the time invested to create with better appearance and performance. These techniques will not be shared with Auran as I never even received a Thank You.

Idv provided Unreal a simple editor. It was a major cost to the Unreal Developer. Auran cannot afford it, plain and simple. The Unreal Speedtree editor has a very detailed Eula. It also has code watermarks and texture imbedded watermarks as a legal tracer. Beware.
 
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Brittany is correct re the Unreal Speed Tree editor, it's a cut down version and you would infringe the licencing agreements of both IDV and Epic if anyone actually created anything for Trainz without a licence, now anyone fancy taking on Epic? somehow I think not. ;)

I spent an hour or so looking all this up last night on Epic's and IDV's sites, plus as I do have Unreal and have used the previous SDK (no Tree editor) in the past, I downloaded it to have a look at the Speed Tree editor.

I take my hat of to you Brittany, mastering that editor and the full version at that, is no mean feat.
It's not as you say as simple as the illustrations might imply, given a few months of using it I might be able to produce a twig! I think GMax, Blender and 3ds is enough for my brain to contend with for now.

Incidentally while I was poking around on IDV's site I found that Auran's ill fated Fury was listed as one of the games using using Speed Trees.
 
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