[SOLVED] Default grass texture is covering the TransDEM map textures

Blutorse4792

Now T:ANE I can get into

edit: Looks like the problem arose when somebody forgot to reinstall the TransDEM textures when upgrading from TANE to TRS19 😶


I am attempting to create a TRS19 route with TransDEM, but upon importing the route, the default grass texture is obscuring the map textures on the baseboard (not the UTM tile assets, but the TransDEM-generated textures underneath).

I have found tutorials on how to create a new route with the grid restored (example) but so far, nothing that will help me import a TransDEM route with the map textures left intact and unobstructed.
 
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I get around the problem of the default grass texture by applying the "Grid (PBR)" texture ( kuid 25 1180 ) to the whole map, whether it comes from TransDem or is new. With a radius of 500 meters, this doesn't take long. However, at the first opportunity, the default texture reappears in some places.

I haven't found any other solution.

I hope that helps you.
 
I get around the problem of the default grass texture by applying the "Grid (PBR)" texture ( kuid 25 1180 ) to the whole map, whether it comes from TransDem or is new. With a radius of 500 meters, this doesn't take long. However, at the first opportunity, the default texture reappears in some places.

I haven't found any other solution.

I hope that helps you.
Thank you for the reply, Michel. Unfortunately, it does not quite solve my issue here.

In addition to generating 3D raster map assets, TransDEM also features an option to apply raster map textures directly onto the baseboard, which is useful when utilizing the Mini Map or working "beneath" the 3D map assets (e.g. laying track in a cut). Unfortunately, TRS19 seems to apply the default grass texture on top of all of that information, rendering it inaccessible.

Thus, while your solution is helpful for restoring the grid, I don't believe it will help me to restore or recover the TransDEM-generated ground textures.
 
Make sure you have the TransDEM textures installed in TRS19. Dr. Ziegler supplies these with TransDEM and the cdp files are located in the C:\Program Files\Ziegler-Tools\TransDEM-Ground-Textures

When you install them, revert any textures that are left open for editing to original.
 
Thank you for the reply, Michel. Unfortunately, it does not quite solve my issue here.

In addition to generating 3D raster map assets, TransDEM also features an option to apply raster map textures directly onto the baseboard, which is useful when utilizing the Mini Map or working "beneath" the 3D map assets (e.g. laying track in a cut). Unfortunately, TRS19 seems to apply the default grass texture on top of all of that information, rendering it inaccessible.

Thus, while your solution is helpful for restoring the grid, I don't believe it will help me to restore or recover the TransDEM-generated ground textures.

I forgot about these textures suggested by TransDem. I don't use them, which explains why. :)
 
I forgot about these textures suggested by TransDem. I don't use them, which explains why. :)
No problem, I appreciate your help regardless!

Make sure you have the TransDEM textures installed in TRS19. Dr. Ziegler supplies these with TransDEM and the cdp files are located in the C:\Program Files\Ziegler-Tools\TransDEM-Ground-Textures

When you install them, revert any textures that are left open for editing to original.
Thank you, John! It would seem that I had, in fact, forgotten to install the TransDEM textures when I migrated over to TRS19. After installing the .CDPs and importing a fresh export of my TransDEM data, I am now seeing the raster map textures applied to the baseboards as intended.

That being said, a new (albeit minor) problem has arisen, in which the UTM tiles have been generated underground by default. Raising them to the appropriate height is a fairly painless workaround, at least for a route of this size, but I am curious as to why this might be happening all of a sudden, as I don't believe I changed any settings during this latest export... :unsure:
 
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That being said, a new (albeit minor) problem has arisen, in which the UTM tiles have been generated underground by default. Raising them to the appropriate height is a fairly painless workaround, at least for a route of this size, but I am curious as to why this might be happening all of a sudden, as I don't believe I changed any settings during this latest export... :unsure:

You can define the height of the UTMs relative to the ground in TransDem's export parameters. For my version of the manual, this is on page 40.
 
No problem, I appreciate your help regardless!


Thank you, John! It would seem that I had, in fact, forgotten to install the TransDEM textures when I migrated over to TRS19. After installing the .CDPs and importing a fresh export of my TransDEM data, I am now seeing the raster map textures applied to the baseboards as intended.

That being said, a new (albeit minor) problem has arisen, in which the UTM tiles have been generated underground by default. Raising them to the appropriate height is a fairly painless workaround, at least for a route of this size, but I am curious as to why this might be happening all of a sudden, as I don't believe I changed any settings during this latest export... :unsure:
I figured that was the issue with the textures. I did that to myself a short time ago and spent time spinning in my seat trying to figure out what the problem was until I remembered to copy over the textures.

I can't help with the UTM tiles though. I've never used them.
 
For the time being, I should be just fine manually raising the UTM tiles to their correct height, and as Michel pointed out, you can play around with the parameters in TransDEM itself.

At this point, I'm just curious what might have changed, as the tiles were generated at the correct height previously, and I don't believe I adjusted any settings between exports 🤷‍♂️

Anyhow, I'm considering this one solved. Thank you both for the help!

edit: It appears that I spoke too soon... Something has definitely gone haywire with my TransDEM export, because now every object or spline that I place is slightly sunken into the ground (e.g. tracks are only rails) rather than sitting atop the baseboard

edit 2: The issue appears to be that the TransDEM textures are "burying" objects. Upon applying different textures, the ground is slightly lowered and the objects and splines are revealed in full
 
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For the time being, I should be just fine manually raising the UTM tiles to their correct height, and as Michel pointed out, you can play around with the parameters in TransDEM itself.

At this point, I'm just curious what might have changed, as the tiles were generated at the correct height previously, and I don't believe I adjusted any settings between exports 🤷‍♂️

Anyhow, I'm considering this one solved. Thank you both for the help!

edit: It appears that I spoke too soon... Something has definitely gone haywire with my TransDEM export, because now every object or spline that I place is slightly sunken into the ground (e.g. tracks are only rails) rather than sitting atop the baseboard

edit 2: The issue appears to be that the TransDEM textures are "burying" objects. Upon applying different textures, the ground is slightly lowered and the objects and splines are revealed in full
This is the PBR textures causing this. To get around this, set your shader quality setting to Basic. This is the former "standard" setting. Go to Trainz settings off of the Launcher, then click on Performance settings.

What this will do is turn off the super-3d effect of PBR textures and flatten them out. This has the added advantages of getting rid of buried track and other objects, allowing you to mix and match textures because there are some really nice PBR textures too, removes the jellyfish guts on steep slopes, and actually keeps your video card cooler due to less work it has to do.
 
This is the PBR textures causing this. To get around this, set your shader quality setting to Basic. This is the former "standard" setting. Go to Trainz settings off of the Launcher, then click on Performance settings.

What this will do is turn off the super-3d effect of PBR textures and flatten them out. This has the added advantages of getting rid of buried track and other objects, allowing you to mix and match textures because there are some really nice PBR textures too, removes the jellyfish guts on steep slopes, and actually keeps your video card cooler due to less work it has to do.
Thank you, John! Looks like I'm in business for real this time (y)
 
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