I've been using the slave triggers <kuid2:76656:500040:1> because the regular slave <kuid2:75565:500012:15> apparently might fail in future versions of the game. For the most part, I have no issues with them, but when connecting them to a grade crossing like <kuid:39134:100485> for example, it completely ignores the settings. The gate always goes down right away regardless of the 'gate delay' I have set and on some of them, the bell doesn't ring while on others, the bell rings continuously regardless of the 'bell mode' I have set. (this is true for all crossings I've tested)
For this reason, I've been using the regular slave for the crossing and the slave trigger only for the stopper, but if it might fail in future installments, this is only a temporary setting.
Here's an example of what I mean. (I had the 'gate delay' set to 5 flashes and the 'bell mode' set to only go off while the gate was lowering: (https://www.youtube.com/watch?v=KJXx4TPB-6g)
For this reason, I've been using the regular slave for the crossing and the slave trigger only for the stopper, but if it might fail in future installments, this is only a temporary setting.
Here's an example of what I mean. (I had the 'gate delay' set to 5 flashes and the 'bell mode' set to only go off while the gate was lowering: (https://www.youtube.com/watch?v=KJXx4TPB-6g)