A bit more on 3D canvas Pro ($70)
As well as exporting to Trainz, it can also export to:
MSTS-1
BVE
Rail Simulator
Rail3D
FS2004
FSX
and will work with MSTS-2 (when released)
Hello
How the sketchup IM exporter for Trainz getting along?
Regards
Ahsan
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A bit more on 3D canvas Pro ($70)
As well as exporting to Trainz, it can also export to:
MSTS-1
BVE
Rail Simulator
Rail3D
FS2004
FSX
and will work with MSTS-2 (when released)
I just found this very interesting tutorial:
http://www.katsbits.com/htm/tutorials/sketchup_converting_import_kmz_blender.htm
It shows you how to import files into Blender using existing tools, however you will need to install a full version of Python to get it to work.
Update: It works. The hardest part was installing Python on my machine. I initially used the latest version, but found I had to use an older one to be compatible with the latest release of Blender. My first attempt was a detailed water tower, but it didn't want to work. I then tried a simple cylinder and it worked perfectly. Now I'll try larger objects to see where the cut-off point is.
About the tutorial: it's very detailed. It's designed for an absolute beginner with no computer experience. You also have to view another more important tutorial to learn how to load Python properly. It's also very detailed. I'm about to write my own tutorial which should be available tonight under Tutorials/Blender or Tutorials/Sketchup. The site link is below. See you there!
On testing the conversion with several objects, I found myself not entirely happy with the result. So-much-so, I've decided not to write a tutorial because I just wasn't able to advance as far as I would have liked. Despite this, I believe a person well versed in Blender's macros or Python itself, could easily make a tool to make the transition painless.
Hey that's a great find. I like Blender but I've found that in exporting to Trainz at times the textures get screwed up. When I go to 3DCanvas Pro no problem with the same model textured there. There are a lot of nuances to Blender, such as stitching textures etc., which I think if not properly done can cause all kinds of problems. That's where it parts company with a program like Sketchup which is a drag and drop process of texturing. That's why the latter program is so intuitive. There's your model in 3D, find the texture and stretch it into place in the same window.
In Blender you have to:
(1) Add the link to the object
(2) Add the new texture to the object
(3) Change to the appropriate mappiing
(4)Change one window to UV image editor
(5) Alt+Z the other window so you can see the texture being applied in real time
(6)Unrap the image by changing the latter window to editor mode
(7)Open menu to unrap and unrap (smart projections or whatever)
(8)Adjust the map and/or apply stitching
etc. etc.
Finally the model and texturing might look perfect but then the exported object in Trainz not so.
Len, that's very impressive. The model is far more complex that anything I tried. I've uploaded two of the models I used where my success rate was nil. Can you download them and see how you go? There's a third model called robbel_crane_train.skp and I'd love to know how it goes also.
When I tried with house and tower001, all I got was some dotted lines pointing to the XYZ coordinates. There was no image to be seen anywhere. I also tried changing the settings in the view panel as suggested but this got me nowhere. I found that I could only transfer very basic shapes like cylinders and pyramids. They all worked perfectly.
As this may help many would be modellers, I'd be really happy if you could explain how you got around any problems if any.
Regards
John
Download site: http://trainzresources.com/downloads
Len I just tested this link and it's not working properly on my machine. let me know if you can successfully download. I'm going to bed and I'll try again tomorrow.
Great. The link is finally working after I found the error and a two hour battle with line dropouts.
The correct link is:
http://trainzresources.com/directory/downloads/
Thanks for confirming that Len, although Blender did say the transfers were successful. As I was using stuff from the 3D Warehouse I was wondering if it might be their textures that need stripping away first. Anyway I really am flat out with my web site right now, but it's great that you are working on the exercise for your own models.
Regards, John
I have a question about importing new stuff in TRS...
I've managed to get .im files but can't find the way to get it into the CM....
Can somebody tell me how?
I draw my shapes in SketchUp 7, then export it 3ds, then open it with ACS and export it to .im
What I'm missing? How do I find it/import it into Content Manager?
And another question....SketchUp allows me to export to this file extensions:
DAE, KMZ, 3DS, DWG, DXF, FBX, OBJ, WRL and XSI
Which one is the suggested in your opinion?
Thanks!
I may be wrong, but all you can do with Sketchup Pro is export the file as a 3DSmax file, then open it in 3Dsmax or Blender and work from there. It's 3Dsmax or Blender that does all the work for Trainz, not Sketchup.
There is NO direct route from Sketchup to Trainz and there probably won't be for a long time to come.
You have to open CM and point and click "New Asset" (drop down menus). Assuming its a common scenery asset you would then name it, etc.
I'm assuming you have the paid version of Sketchup then 3DS is definitely the best to import/export - particularly in Blender.