simple question for serious route builders/trainzers the " rotate xz thingy"

That's OK for manipulating existing assets, but we still desperately need a rotate-xz tag to go with the rotate-yz tag, or better still, allow all scenery assets to be rotatable in all axes as a default ability. It can't be that hard. Why has it been ignored for so long?

100% agree with you there Dinorius :) it is about time we get all axis on content
 
Hi all,

More than expected replies from all of you most appreciated.
Dean how are you long time no see. so my topic is not stand alone i knew for sure and you know where I come from...
Zec surprise help here not expected will for sure try monday or so with clear mind try things with new tips and tricks.
I hope the new patch will give some relieve for TS 12 route builders and content builders in general as 3D modelling is not that difficult anymore. Most of the ground braking work on 3D modelling was done in my time 20 some years ago,setting up systems from zero.
Hope they also make the pop up second level menus to stay in modelling as these things are so annoying.
So now at least we have a solution for the I called steal/kidnap someone's object with the only purpose for referencing the correct axle to rotate in once case.

Have a nice weekend,

Roy;)
 
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....we have a solution for the I called steal/kidnap someone's object with the only purpose for referencing the correct axle to rotate in once case.

LOL - Roy I think that's the perfect community name for mesh-table assets - kidnapped assets! Love it :)
 
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