Signalling Dilemma

Sounds feasible, and I'm going to try it now.

However, I'm trying to use a simple, unsignalled turnaround loop (which has worked flawlessly for so many other stations) to turn the train around.
 
Some other people on the forum have mentioned using the Run_Around_Ext command on double headed trains. Do you guys think it'll work in this case?
 
I"ve done a modification to my Dingley Dell test route to include a siding so that a 2nd loco can couple to the train "Boiler first" and the 2 locos are quite happy to double head the train.Incidentally, the reasons why I didn"t continue this thread originally was that A) I"m on Dialup so posting screenies takes a VERY long time. B) Setting up the route took about an hour for no benefit to myself .C) Its possible to take away various elements of the layout and it"ll still work - for instance you can replace all Signals with Invisible Signals - but the point is it DOES work.
 
Yes, some questions....
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Second, why have trackmarks Dingley Dell Couple, and at the buffers, if they are not referenced in the Driver instructions?
Third, I read from somewhere reliable (Paul Hobbs maybe) that a buffer acts as a signal. So is the invisible signal at the buffers necessary?
None of this is criticism, I appreciate your help.
Thanks,
Mick Berg.

I have to say that the purpose of the extra trackmarks intrigues me but I can answer the question about the buffers (track ends).

Whether the "end of line" marker is a buffer, bumper, a pile of sleepers/ties, a timber baulk, a big hydraulic "train stopper" or whatever, not all of them are set up as signals so you do have to check. The name of the asset sometimes indicates the status (some creators have included "no signal" or something similar in the asset name) but I usually check in the Surveyor map mode as the signal-type trackends will show up as a red light on the map while a non-signal track end will show up as a small green square. You can also run the cursor over them in Surveyor and the signal information will pop-up if it's a signal but that's not always reliable (it could be just facing the wrong way...)

Do be careful with the sleeper/tie/baulk types as they are usually directional and it's not always easy to tell which direction they're facing.

I also usually put a low speed invisible speed board (5mph/8kph) about 30yds/30m from the track end and an invisible signal about 10m/10yds from the end so Trainz can use almost all of the track - they don't 'see' the track-end signal until they pass the invisible signal and thus they can get closer to the track end... Of course, these distances will vary depending on the likely speed of your trainz.

Cheers,
Dreadnought1
 
Sorry if I sounded like a grouch Mick, of course it was of benefit to me because only by thinking about problems like this can I sort them out when I need to.Heres a screeny of the setup with the loco siding.Ignore the double track; its irrelevant to the terminus.To work this layout , you instuct the incoming train to "Drive To Trackmark" "Dingley Dell Platform" then "Decouple" then "Drive To Trackmark" "Dingley Dell Runround Loop" and if required "Wait for (say) 10 minutes" then "Drive To Trackmark" "Dingley Dell Loco Siding".When loco 1 is sitting in the runround loop, you instruct Loco 2 (from the loco siding) to "Drive To Trackmark" "Dingley Dell Couple" and "Couple To" the Rear coach.Thus , your train can depart with the loco facing in the right direction.The signal allowing the train to depart from the platform towards the main line is not essential, but is PROTOTYPICAL if you wish to have a correctly signalled layout................:cool:
dingleydelllocosidingcg7.jpg
 
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