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The BNSF Hi-Line Sub; Havre, MT being the east end of the subdivision and Shelby, MT being in the middle of the sub. Shelby is the Amtrak stop you hinted at in your last post.
 
Shelby and Havre are both Amtrak stops. Shelby and Havre are the two endpoints, so it is Shellby. Also, the first pic that you posted was of Havre.
I was so close.
 
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The BNSF Hi-Line Sub; Havre, MT being the east end of the subdivision and Shelby, MT being in the middle of the sub. Shelby is the Amtrak stop you hinted at in your last post.

Yes, sir! You got it! And with you being a resident of Montana, I hope you enjoy this route and the caliber to which I am going to build it.

Sorry, Jackson. You were really close. I'll still let you have a BETA, but it will be when I am finalizing the route. You will not receive the periodic updates that GN and Coleton will get. At least you got something for your efforts. :)
 
Got bored.

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Thanks! I need to brush up on my BNSF, I dodn't know that the Hi-line sub went to Havre, I thought it only went from Whitfish to Shelby. Oh well, the more you know! I can't wait to see where your route goes!
Nice job Taylor! What bridge are you using?
 
Thank You - Modification to Midwest Grain V3 for personal use (Iportaling).
Scenery is not done yet, but coming along.

I still need to add a decent building for a pipe commodity in back near the water reservoir for fires :wave:.
This is a branch line providing three commodity utilization, but primarily for crude oil.
Most importantly it is functional, not a lot of LOD Track which hurts my FPS, and overall a great addition.
A Crude Oil Facility in Montana inspired this area.

Have Modded Other Industry Areas as well and yet more are needed.
Greatly improved frame rates by changing foliage.
Have done massive track work improvements.
Signaling issue need fixed in some areas and not looking forward to that.
 
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New 1TB HDD arrived today, so I am going to go all out with the scenery on this route.

The scene just west of Havre.

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Midwest Grain V3.0 - Crude Oil Loading Facility : Complete (3 Solid Days Of Work)

This is what you can accomplish when you deal with the inability to sleep :p
Now have improved frame rates from average of 12-14 ( @ 3000/normal ) to 40-42 ( @ 5000/high ) with some areas @ 55-60 FPS - YEA

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So nice to see you route building mcguirl. You have done a lot with your scenery objects and I (L&A route) use a lot of them ;). I look forward to seeing more of your work.

Dave
 
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So nice to see you route building mcguirl. You have done a lot with your scenery objects and I (L&A route) use a lot of them ;). I look forward to seeing more of your work.

Dave

As for this route, it is for personal use as original creator is JointedRail.com

As for scenery, I appreciate the compliment.
As for my scenery content, I do not have any plans for new released content but have made a few new items found in my screen shots.
I truly had the desire to create new and improved T:ANE Speedtrees but this never developed and my content is not widely used so I only make personal use 3D Vegetation any more.
The only way I could justify returning to SpeedTree is to return to Payware. The time it takes to make Quality "FPS Friendly" Speedtrees is too much to do ALL FREEWARE moving forward.
Poly Count is by far not the sole basis in creating "FPS Friendly" SpeedTree Vegetation. My frame rate stats with personal modification of Midwest Grain v3.0 proves this.

I may be focusing on buildings in the future for personal reasons and rather not make publicly known.
While I do not buy tons of payware nor do I really have a lot of good experiences with JointedRail.com personnel, I do give a big thanks for the new DLS buildings.
I had plans to utilize their new coal loading facility buildings, but these building are part of a Payware Package thus I will not be able to utilize.
These buildings represent the quality new content needs to be at in regards to quality. My hope is content creators match their new content to the skins of JointedRail.com Buildings.
 
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I still need to add a decent building for a pipe commodity in back near the water reservoir for fires :wave:.


I have an industry in the works that will deal with pipes. I hope to utilize our MiJack crane to get some interactive loading with some flat cars. This way all you will have to do is shove the car into it's spot and the crane will detect this and then pick up the pipes and actually load them onto the cars. Pretty certain this will work, as it's already working loading Intermodal items now from trucks to trains with full animations.

Mike
 
I have an industry in the works that will deal with pipes. I hope to utilize our MiJack crane to get some interactive loading with some flat cars. This way all you will have to do is shove the car into it's spot and the crane will detect this and then pick up the pipes and actually load them onto the cars. Pretty certain this will work, as it's already working loading Intermodal items now from trucks to trains with full animations.

Mike

Look forward to viewing this described content. Not sure if it will be part of a Payware Package?
If so, I appreciate the efforts you place but not able to purchase Payware anymore thus will not be able to utilize.
Not saying I am cheap, just means not able to.
I can't even build a new PC for T:ANE Requirements which sucks.
 
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