rugby union players

boy_hennah1989

virtual GNER driver
rugby union players? can anyone make rugby players? im thinking maybe the following list of objects (people) in a number of colours or designs? iv got a few route with rugby pitches in them (wanna guess what i liek to watch?) and well they are empty. and iv seen a few screenshots with rugby pitches but again no players. so was thinking we could make a few rugby teams maybe have ARUAN on the chest?
1) scrum (one object of 8 playes in the scrum position, add the other scrum position in a idffernt colour and wo-la a scrum) http://en.wikipedia.org/wiki/Scrum_(rugby_union)
2) someone tackling (so bent over arms in an open position)
3) someone being tackled (so someone mid-falling?)
4) someone laying on the ground (no ball)
5) someone laying on the ground (ball) so scoring
6) someone about to kick a penelty (so the famous johny position, hands together in front looking at the goal posts)
7) someone kicking (so the point where the foot hits the ball)
8) someone drop kicking
9) someone just standing
10) someone running (holding a ball)
11) someone running (no ball)
12) players in a line out (maybe have them lifting one player in the air?) http://en.wikipedia.org/wiki/Line-out
13) the ball (just a simple rugby ball that is able to be placed any where, ie on a player in the air on the ground. also if the ball could be rotated able so you can have it standing up (ie penelty kick) or on its side (under a placers arm) or at a ramdon angle (spinning in md air)
if anyone has any other ideas on position quote the list and add to it, then who ever takes up the job will have a large list to choose from (unless they want to make the whole list). im not an object maker but im guessing the time taking bit will be making the players, then all you need to do is paint them different colours
 
The people problem at the moment is probably poly count. There are some moveable meshes I think by Shoves that Bob Sanders has been plyaing with to create a whole series of people but the poly counts are floating around the 600-1,000 mark. A Rugby team has from memory 15 or 22 players so you are looking at possibly 44,000 polys in round figures including a ref and linesmen etc. Bob living in Wales probably has more accurate numbers for the teams.

Doable but there would be a performance impact. For comparison a typical small steam loco, 7,000 polys. You could put some repetiton in there but lots of people are difficult in Trainz.

Cheerio John
 
However, if you aren't too fussed about detailed forms we may have an idea about quasi-planar figures in which the poly count may be less than 50. Probably be OK for distant background figures. Currently we're playing about with this and so we can move it on a bit if needs be.
 
However, if you aren't too fussed about detailed forms we may have an idea about quasi-planar figures in which the poly count may be less than 50. Probably be OK for distant background figures. Currently we're playing about with this and so we can move it on a bit if needs be.

i wanna fill up my pitch, be great any way mate, so is that 2D image made into an X shape (if seen from above)?
 
However, if you aren't too fussed about detailed forms we may have an idea about quasi-planar figures in which the poly count may be less than 50. Probably be OK for distant background figures. Currently we're playing about with this and so we can move it on a bit if needs be.

Like the famous trees? Then I think we can work some magic put the figures up for the high detailed figure and drop out to the quasi-planar one on the low lod.

I'd carry on playing with it for the moment when you're ready we can see how to merge it up.

Cheerio John
 
i cant wait for this to get on the road, while we are throwing ideas around, any other ideas for player positions? looks like this has gone from a 'to many poly' to a 'it could be done' quite fast and it could be a good go :D
 
Quasi-planar are when parts are planar and the rest in 3d. In this case the limbs are planar and the body shaped spheroid. The problem is in welding the two together convincingly and so we'll have a good go at the end of the week.
 
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