Remove HOG textures from route.

You can texture right over them.

If you remove the Kuids in the config file, using the CM, opening your route for edit, you will lose all the lines, and may want them back someday
 
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You can texture right over them.
Yes, that's the easiest thing to do.

If you remove the Kuids in the config file, using the CM, opening your route for edit, you will lose all the lines, and may want them back someday

Removing from the route config file will change nothing. The texture references are stored in the .gnd file and will remain there, despite all efforts with manipulating config.txt. Next time you save the route in Surveyor, the texture KUIDs will all reappear in config.txt.

Erasing the textures from the local Trainz assets with Content Manager will indeed affect all routes which use these textures.

Since TS2009 and up to 250 textures per baseboard, removing obsolete ground textures is no longer such a big issue as before. Surveyor will erase unused textures itself and automatically, but only if they are completely painted over.

Some external tools exist to erase ground textures without observing actual usage.
 
There are two way that I've done this.

1 Temporarily remove the hog textures from Trainz...if they are not built in. Open the map and use the delete missing assets in surveyor.

2. Find and basic ground texture like grass or a grid texture and use replace assets in surveyor.
 
2. Find and basic ground texture like grass or a grid texture and use replace assets in surveyor.
There currently is a bug with the replacement function in relation to textures, so I suggest you keep it to the other option (which I also use).
 
There are two way that I've done this.

1 Temporarily remove the hog textures from Trainz...if they are not built in. Open the map and use the delete missing assets in surveyor.

2. Find and basic ground texture like grass or a grid texture and use replace assets in surveyor.

Thanks, I don't seem to be able delete them with CM(Trains 2009).
 
Thanks, but seems like a lot of tedious work.

?? Not sure i understand that - by the very nature of route building you MUST texture over the lines!

In earlier versions of Trainz HOG textures needed to be removed from a route before distribution, mostly because they were neither built-in nor on the DLS and leaving them on the route produced an endless stream of 'missing content' posts. Removing them was easy, you simply removed them from your install, loaded the route and deleted missing assets from the main menu, saved the route and then re-installed the textures.

Later versions of Trainz include the HOG textures, so there is no risk of 'missing assets' posts if you leave them on the route.

I still delete them from a route though and invariably do get a slight performance boost once they are removed. Now I KNOW that the textures are invisible and I know that Surveyor will eventually remove the reference to them in the gnd file, but it is a fact noted by me and invariably reported by my testers that the route runs better after the HOG textures are removed. I remove them by having a 'sacrificial' custom texture that I install, use Replace Asset to replace all HOG textures, delete the sacrificial texture, then remove missing assets.

A note on the Replace Asset ground texture bug - it appears to only effects blended textures. HOG textures are never blended. I have never had the bug afflict HOG removal. I agree that for visible blended route textures Replace Assets should never be used, but for HOG removal there is no problem.

And finally I am saddened to see a knowledgeable and experienced Trainzer perpetuating the myth that editing the kuid table in the route config will remove assets. It won't. Never did and never will....

Andy :)
 
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And finally I am saddened to see a knowledgeable and experienced Trainzer perpetuating the myth that editing the kuid table in the route config will remove assets. It won't. Never did and never will....

Andy :)
I never noticed any framerate impact with HOG lines, and I never saw any need to delete them ... Besides, HOG's is good animules' ! "Red Robin ... YUM" !

I like to cover the grid with a "default" texture. Easier on my eyes.

I like to turn the gamma down @ 2 clicks, or set the time of day to a twighlight ... or wear my Blue Blocker sunglass's overtop of my prescription glass's, or put a trashpicked gold tinted coffee table glass 18x22 tabletop in front of my monitor, as a redneck home made UV filter.
 
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I like to cover the grid with a "default" texture. Easier on my eyes.

I know what you mean, but you realise that now you will need to switch to wireframe far all manual terrain manipulation, and imho there is nothing harder on the eyes than the blue glare of wireframe view.....
 
My wireframe is light chocolate color, as I have my time of day set to twilight color of 6:00 AM ... Mmmmm, Chocolate

And I changed my Blinding Aqua HOG color to a ballast image, by altering the image.
 
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