Re-skinning - how to let the game know?

Oldcustard

New member
Hi everyone. I've currently been re-skinning a GP38-2. I hadn't finished, but I decided to see how it looked so far in the railyard. But it only showed the original skin. Here is what I did, see if you can tell me how to let the game know about my edited skin.

1. Cloned the GP38-2 Milwaukee Road
2. Edited in explorer, opened the main.texture file in the body folder.
3. Opened it in Images2TGA to convert it to a BMP.
4. Opened the BMP in paint, started to edit.
5. Decided to have a look, saved, closed paint.
6. Opened the BMP in Images2TGA, converted to a TGA.
7. Commited the asset and opened trainz.

This only showed the original skin. I'm guessing the game is only reading the texture file, not the other two. How can i get the game to read the TGA or the BMP?

Thanks,
OC
 
Are you sure you were looking at the cloned loco? If you have -showkuids in your trainzoptions.txt file you'll know by the displayed kuid. Did you change the username in your cloned version? This would also help you make sure you're calling up your clone.

Bob
 
Images2TGA doesn't remove the old texture files. You'll have to delete those; otherwise Trainz will use it over the texture.txt files. You also need to make sure the texture.txt file points to your repaint.

peter
 
If the original uses a .texture file you will have to write a texture.txt file to reference your .tga file.

Should be as follows:-

primary=xxxxx.tga
tile=st

Where xxxxx is the name of your tga file. Then save to the body folder as xxxxx.texture.txt

Cheers,
Bill69
 
Back
Top