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Who really cares about the Railworks garbage? This is a Trainz forum.
http://www.trainsim.com/vbts/showthread.php?309823-An-Open-Letter-to-RSC
Another moderator locked that one, I wouldn't have locked it because they seem like legit complaints to me. Problem is Railworks has a zillion cheerleaders who want to start flamewars with anyone who doesn't think they game is 100% perfect as is. Trainz has a few of those, but they apparently handed out free copies of Railworks in every mental hospital in the free world, so it has many many more.
Funny thing, that's a 180 degree turn for him;
http://www.trainsim.com/vbts/showthread.php?294004-AI-amp-Signaling-does-work
He spent about 6 weeks "proving" me wrong by going thru zillions of gyrations to set up and debug one simple meet that was rigidly dependent on timing and collapsed like a house of cards if the player was a few minutes early or late. Quite a few of the RW fanboys from 3 years ago have changed their minds, optimism about how the developers are gonna fix the most glaring issues only lasts so long.
If it genuinely was only repetition then I would agree that comparisons get tiresome, however, since Railworks has a new version announced, the feature list has changed, and it therefore does merit further discussion in terms of, does that alter the balance of relative pros and cons of the various options? Personally, having looked at the new feature list, I would say it does not tip the balance, but others might disagree. A stab at multiplayer in Railworks, even though it looks to me like they are too locked into the way the base program functions to make it what people into multiplayer would probably wish for, but it might swing it for some.
Al
Gotta wonder how anyone can be so neurotic that they absolutely MUST read everything, even when the thread title makes it plain that they're not gonna like it. :hehe: