DickTurpin
GWR Man
I have Skipper 1945's BR large prairie 51xx installed on T:ANE (Build 76401), and until yesterday
was working perfectly. This morning, when I started T:ANE it decided to carry out some sort of
task to the DLS (which took half an hour), and when I eventually started, I found that the route
I was working on was completely wrecked and the large prairie is now faulty.
 
- Dependency <kuid:2:116296> is unknown.
! LoadE2MeshObject> 21 chunks in IM.txt file: class51xx_loco_body/class51xx_loco_body.im
! This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
! Indexed meshes are not supported for traincars as of trainz-build 3.8. It is recommended that you upgrade 'class51xx_loco_body/class51xx_loco_body.im' to a LOD mesh.
! LoadE2MeshObject> 21 chunks in IM.txt file: class51xx_loco_body/class51xx_loco_body.im
! The texture 'class51xx_loco_body/gls.tga' is a uniform color.
! The texture 'shadow/black small.tga' is a uniform color.
! The low-detail meshes total more than 500 polygons. This may have a negative impact on performance.
- Image file 'class51xx_loco_art/class51xx_loco_art_icon.tga' is incorrectly used as both a texture.txt source file and a raw image file.
Does anybody know what could cause such havoc overnight?
Grateful for any ideas.
Cheers, Dick.
				
			was working perfectly. This morning, when I started T:ANE it decided to carry out some sort of
task to the DLS (which took half an hour), and when I eventually started, I found that the route
I was working on was completely wrecked and the large prairie is now faulty.
- Dependency <kuid:2:116296> is unknown.
! LoadE2MeshObject> 21 chunks in IM.txt file: class51xx_loco_body/class51xx_loco_body.im
! This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
! Indexed meshes are not supported for traincars as of trainz-build 3.8. It is recommended that you upgrade 'class51xx_loco_body/class51xx_loco_body.im' to a LOD mesh.
! LoadE2MeshObject> 21 chunks in IM.txt file: class51xx_loco_body/class51xx_loco_body.im
! The texture 'class51xx_loco_body/gls.tga' is a uniform color.
! The texture 'shadow/black small.tga' is a uniform color.
! The low-detail meshes total more than 500 polygons. This may have a negative impact on performance.
- Image file 'class51xx_loco_art/class51xx_loco_art_icon.tga' is incorrectly used as both a texture.txt source file and a raw image file.
Does anybody know what could cause such havoc overnight?
Grateful for any ideas.
Cheers, Dick.
 
	