Post SP1 Content Creator Plus Failure

frogpipe

Yesterdayz Trainz Member
I deleted CCP.exe.config to get CCP to *start*

Now when I try to commit something I opened...

Error: Unable to load source texture 'hash-7d\copytempsrc90u55m9e36\axles.convert-tex' in subst 'local'
Error: Unable to load source texture 'hash-7d\copytempsrc90u55m9e36\black.convert-tex' in subst 'local'
Error: Unable to load source texture 'hash-7d\copytempsrc90u55m9e36\cables.convert-tex' in subst 'local'
Error: Unable to load source texture 'hash-7d\copytempsrc90u55m9e36\lamphousing.convert-tex' in subst 'local'
Error: Unable to load source texture 'hash-7d\copytempsrc90u55m9e36\lampwhite.convert-tex' in subst 'local'
Error: Unable to load source texture 'hash-7d\copytempsrc90u55m9e36\lens0arm0.convert-tex' in subst 'local'
Error: Unable to load source texture 'hash-7d\copytempsrc90u55m9e36\lens0arm1.convert-tex' in subst 'local'
Error: Unable to load source texture 'hash-7d\copytempsrc90u55m9e36\lens1arm0.convert-tex' in subst 'local'
Error: Unable to load source texture 'hash-7d\copytempsrc90u55m9e36\lens1arm1.convert-tex' in subst 'local'
Error: Unable to load source texture 'hash-7d\copytempsrc90u55m9e36\lens2arm0.convert-tex' in subst 'local'
Error: Unable to load source texture 'hash-7d\copytempsrc90u55m9e36\lens2arm1.convert-tex' in subst 'local'
Error: Unable to load source texture 'hash-7d\copytempsrc90u55m9e36\lensblue.convert-tex' in subst 'local'
Error: Unable to load source texture 'hash-7d\copytempsrc90u55m9e36\upharbourmistgray.convert-tex' in subst 'local'
Error: Unable to load source texture 'hash-7d\copytempsrc90u55m9e36\weatheredblack.convert-tex' in subst 'local'
Message: <kuid:204652:100741> committed

If I reopen the asset, the textures are there. These names are those of the *.texture.txt files, but they and the image files are all there they are however bmp files, is that a problem?

Above is erroneous, as I am now able to commit this asset without error.
 
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Are you saying they were .TGA (Targa) files previously? If that's the case, convert the .bmp (Bitmap) files back into TGA files by using the Images2TGA utility.

Would you mind posting what asset this is on? If you still have the CDP file for it, if it had one, try deleting and re-installing it.

Cheers,
Joshua
 
It's a re-working that I'm doing for B&M semaphores.

Originals were bmp.

Before they committed without error.

NOW they error if they are BMP files.

I converted them to tga's and edited the *.texture.txt files to match (changing .bmp to .tga) and now it commits OK.

Looks like BMP based textures are now a no-no.


ABOVE IN RED is WRONG - now they are committing correctly. No idea what that was about...
 
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