I like signals, and if I don't restrain myself, can easily over-signal any piece of track, but...
Points (switches) work really well, usually changing immediately after a perceived blockage has passed or, if there are a number of points, trying out every combination till the correct one is found. Signals, on the other hand, seem to lag significantly behind, and I have found that on section with a large number of points as at a Terminus or a Depot, it often works better if I remove the signals altogether. I hate doing this. I want signals as a visual sign that everything is OK, but why do they not work in sync?
Points (switches) work really well, usually changing immediately after a perceived blockage has passed or, if there are a number of points, trying out every combination till the correct one is found. Signals, on the other hand, seem to lag significantly behind, and I have found that on section with a large number of points as at a Terminus or a Depot, it often works better if I remove the signals altogether. I hate doing this. I want signals as a visual sign that everything is OK, but why do they not work in sync?