Overwhelming Routes

bigboydude

New member
Hey guys sorry I've been M.I.A. for a while. I just upgraded to 2012 finally. I started on a route, and I'm really digging it. But it seems after a little bit it gets super overwhelming. So I guess I'd like to ask the membership, how do you guys do it?
 
Concentrate on track, curves, turnouts, gradients, only ... leave all the textures, twees, schwubberies, gwass, and other fluff, for a much later date down the road
 
Start small. There's no reason to build a major mainline all at once. By starting small, you'll be able to perfect each area as you go along rather than using a big brush to paint a swath of landscape and place the industries. In the end the results will be more rewarding.

When I first started back in December 2003, my route which is still in existence today started as four baseboards. As my route grew, I limited my expansion to 6 baseboards a night as I worked on my route after work. This progress was far more rewarding than laying track for 100s of miles then placing trees, buildings, etc. The route grew and expanded quite quickly, something you wouldn't expect, and looing back at these sections, though looking a bit dated, they have some nice ideas in them all without implementing DEMs and other fancy techniques. What this did was to allow me to take my time and think of the uniqueness of the area and integrate and implement things that never happen when you're quickly plopping down trees, buildings, and track. It's as though I took out a fine brush and painted details rather than slopping paint on to big areas to get the job done quickly.

Building routes in general requires setting goals and sticking to a plan, and believe it or not, a purpose for the railroad. Establish a backstory behind the "raison d ‘ être". Railroads don't form out of thin air and are corporate or state/government controlled businesses built to carry goods and passengers. Building a tourist line does give one leeway in this, but in general a railroad maybe built to carry goods across country, or to serve a specific industry, a commuter route, a combination of a freight and commuter route, or perhaps a short line which runs passenger service whether that's a tourist thing or its own passenger service. One of the things that helps with this is to look at books, maps, and photographs. If you find a railroad, abandoned or not, do some research into the route. If you capable of it, visit the location and talk to the locals. This history you gather from the locals can be very rewarding and give you more ideas on what to build.

If you get into topomaps, using TransDEM, look at incorporating a DEM terrain into a fictional route. One of the things I found interesting is integrating a railroad where one never existed by surveying out a route and then carefully integrating the rail line into the surrounding terrain while ensuring roads and existing infrastructure is preserved. This adds a whole new dimension to route building as it introduces additional crossings, towns, and other industry opportunities along the line. When integrating the topo either into an existing route, or doing as I did, ensure the railroad looks as though it's been there and not something slapped into place. This aspect can bring on additional challenges as you work out the route around hills, across valleys, and into various towns along the way.
 
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I've been Trainzing for about ten years, and have produced two routes, each about four miles long. They're still not finished. Completing a route is not really necessary, you can get lots of enjoyment from just improving what you have done, and learning new skills like creating content with Blender.
Mick
 
As suggested start small but equally think a little bigger as there is nothing worse than having a route that doesn't go anywhere or do anything. So even if you start with a village station and a couple of siding expand your creation with a few panel in a couple of directions, lay some track and place a portal at either end. You can now turn your train(s) back and you have, be it a little limited a basic network. Now you have the options of creating your village round the station, perhaps even expanding it into a town with some industry or add a few more panels and moving the portal(s) even further away, perhaps with a second station and slowly your creation grows. Peter
 
A few baseboards at a time.

Cut your "work" (okay, hobby, but you get the point) up in manageable proportions and do your thing one step at a time.

I have my current (active) project in various stages of development; a few baseboards with just tracks, a few with tracks and some texturing, a few with some tracks and some buildings or trees, and a few baseboards finished. Depending on my mood, I pick a few baseboards in the stage I like to work in and continue there, making sure I don't get too many baseboards in the same stage (except for "finished" baseboards).
Never create too many baseboards with just track as it can make feel decorating / texturing / doing scenery, or whatever you call the task, take forever.

And to avoid going completely mental, do a "test drive" every now and then. Could also safe you from discovering that one turn being too sharp when you finished your route already and have no way of changing it :hehe:.

At the end of the day: Remember that this is a hobby (unless of course you found someone crazy enough to pay you a decent amount of $ per hour).
 
I find it satisfying that a route I started when I bought TS12 is growing and changing just like a real world region. Old razed for new, money spent on things to expand/update. New stretches of track laid down to reach farther into the world, cities reaching to the heavens, Ma and Pa farmer sitting on their porch watching an evening freight roll past the farm, bustling seaports loading and unloading ships, billowing smoke and steam clouds shrouding industrial plants....

This route I speak of started with a 1 board circle I put down quickly so I can just drive a train again.

I now wonder if this satisfying feeling is similar to the feeling a RR CEO feels when he looks at what he has now versus when he dropped an application as a starry eyed kid all those years ago. Hmm...
 
Thanks guys! I really appreciate it. Trainz is something I will never give up. Love it too much. But anytime I get a wonderful idea for a great route (I have a short attention span lol), I always end up going too big from the start. I shall start again. Since 2012 has the Y6b (yesssss!!!!), I shall do my own take of a fictional N&W route. I love Appalachian Coal, but I want to create my own. Really appreciate it guys! Keep on Trainzing!
 
I’m taking a variant approach. Using TranzDEM, I have set up a rather large project. However, my game plan is to start with one small part of it, such as service between two adjacent towns, and gradually expand until the route/system is “finished.” Once I’m finished with one connection, I’ll start working on the next one. As in the real world, I expect this route to grow gradually, one town at a time.

In my mind, it’s sort of a throw-back to my time as an N-Track modeler in the plywood and plaster world. I may have a huge set of virtual baseboards, but I don’t have to fill all of them at one time.
 
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