of your Favorite Type Track & Your Tracklaying Techniques

cascaderailroad

New member
I am labeling all the screenshots of track that I like, and am noting the creator, and how the track was layed...etc...
Please post your own favorite type of track screenshots here, and relate about your techniques that you use in tracklaying, radius, and gradients.

WRRW_Chunky_001.jpg

WRRW TK2A Chunky-Slavedriver-The "Joiner High,and Frog R/L"work great with this track. (but note the lack of a rail base).

WRRWTK2A-5.jpg

WRRW TK2A Dark Ballast-Slavedriver is a bit higher in poly, but looks better and has the rail base.

Screen_039-1.jpg

MP Wood- The good old standby along with MP Rusty are very low poly.

NooBCow.jpg

MP Wood has a very good low angle rusty rail web, great rail head look and shine.

Screen_044-1.jpg

MP Tunneltrack Dark-Is great when layed slightly above the tunnel track height, slightly on top of other tunnel tracks, and looks great in conjunction with other MP tracks.

MGHelpers.jpg

VMD-US Mainline Old-with 132# Joiner bars

HighPoly.jpg

WRRW TK2A, 132# High Poly Track,and VMD US Mainline Old

1000mm_cmNGRusty5.jpg

1000mm_cmNGRusty, connected to the Grassy verson by-Hupfgeign- (36" Gauge) The"Bumper Rusty" is SG and is attached and sunk on Invisatrack, that is not connected to the NG track.

Screen_031-1.jpg

I believe that this is another NG track, possibly MP (will update you)

More photos of track types to come...please post your own favorite type of track screenshots here, and relate about your techniques that you use in tracklaying, radius, and gradients.
 
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Are there any trackside assets (frogs rail joiner bars) that makes realistic railjoint sounds ?

And how would one incorporate a railjoint sound into a frog or railjoiner ?

Is there a jointed rail track that has actual railjoiner sounds ?
 
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My personal favorite for my purposes is "Chi/Bos 3rd Rail 2m" with "JK Concrete Tie 2m", both by jaleel. See, I am a fan of commuter railroads and find it much easier to lay a track with the 3rd rail included compared with attempting to lay down a separate 3rd rail spline.

All of my routes are fictional, so I prefer a semi-random laying of tracks following the addition of random hills, valleys, and rivers. I don't like anything more than a 2.5% incline on any segment of track, and so I check and fix the elevation at each point. Every now and then, I will straighten a spline segment, then go back and smooth the terrain around the track I have just added. (When I do this, the terrain adjusts to (track height - 0.20m). For the purposes of adding stations, I use the set height tool in the terrain menu.) I usually lay 4-track mainlines, though some situations warrant a narrower mainline (3, 2, or even 1 track).

When it comes to creating yards, I do so in a parallel fashion, with the entire yard space being occupied by track or platform. Each yard track originates and terminates at the same single lead. With some yards, I may choose to run a unidirectional routing loop. I try not to make too many overhead-electrified yards as the catenary splines are a pain to install on a route.
 
Nice Zieba, I like the images alot, its a route that I can't wait to run... I just have to install my new TRS2012.... all thats left.
 
It is a difficult choice about track. There are some very realistic tracks available from non DLS download sites from our friends in Poland, Russia, Romania if you have a computer with enough guts to run them. However I find that the old fashioned chunky mesh tracks such as the MP tracks and the G tracks from Trunda give me better framerates on my machine and still work well in TS2010. I have made some re-skins of these tracks and are very easy to reskin to any colours and textures you want without getting involved in mesh changes.

Scottish
 
About track choice...
That is a topic of conversation that has come up a couple of times during the course of my route development.
At the moment, I'm using "1 track wood US", which I plan to change as soon as I find a track that I like better. So far, all those that have been suggested are too immaculate for the type of route I'm making. Also, anything with concrete ties is a non-starter for a steam-era route.
See: http://forums.auran.com/trainz/showthread.php?83476-Freelance-USA-mountain-railroad

Ideally, what I'd like to see is track with a built-in ballast shoulder deep enough to hide the gap that Trainz leaves beneath the track, and wide enough to fill the gap between parallel tracks (minimum 5m). Does anyone know of any such tracks available anywhere (must be freeware because I want to make my route available to other users on the DLS)?
 
If it has a realistic, old time, 40 foot jointed tracksound, built right in ... it would be the best thing that was ever created in Trainz, track wise.
 
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The 132lb rail in the USLW new releases section might be what you are looking for.

This track is very nice. Thanks Adam (simulatortrain)! :Y:

It would be nice if there were rusty/overgrown versions of this track for use as abandoned or neglected track. Just a thought.

Regards,

Zachary.
 
Also 2m version track, so the track does not kink horribly in turnouts ... sometimes I miss using Josefpav's HP Trainz-MP Track Wood, MP Rusty, MP Tunneltrack Dark, and Philskene's MP Wood v2, as these chunky mesh tracks curved so smoothly, even in tight turnouts ! And had no track swirls (that high poly tracks have) when viewing from down low.
 
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kindda funny euro track looks much better than any usa track thats close and if ya notice usa tracks are not boltes but jointed rail something i havent seen in past years and yet to see so far.......
but I do prefer tony g s tracks they can blend well with textures and no headaches on frame rates ....
Dave =)
 
Built-in to TS2010 is the HP Track series of tracks by josefpav. These are similar to the old MP-Track series, but have different textures and the series has more tracks than the MP-Track series.

Released on the DLS back in late January (probably in anticipation of the release of HP-Trainz's Marias Pass X route) are two new versions of the old MP-Track concrete and MP-Track concrete rusty (the new version is actually a wooden track) with high-resolution textures.

By the way, Cascade, you mentioned in a post a while back about you even having the transition tracks for use between sections of different MP-Track tracks. That's interesting; I believe I downloaded the MP-Track pack from HP-Trainz a while back, and I do not have any such transition tracks.

Regards,

Zachary.
 
This track is very nice. Thanks Adam (simulatortrain)! :Y:

It would be nice if there were rusty/overgrown versions of this track for use as abandoned or neglected track. Just a thought.

Regards,

Zachary.

This track is just the very limited beginning of a much larger set. Later additions will have much more derelict versions. Glad you like it so far!
 
This track is just the very limited beginning of a much larger set. Later additions will have much more derelict versions. Glad you like it so far!

That's great to hear, Adam. Looking forward to the additional tracks. Yes, I've replaced the track on my route with your new track and it looks great. The track's ballast extending under the ground makes it work a lot better on slopes than other tracks whose ballast terminates right at the ground.

Regards,

Zachary.
 
Built-in to TS2010 is the HP Track series of tracks by josefpav. These are similar to the old MP-Track series, but have different textures and the series has more tracks than the MP-Track series.

Released on the DLS back in late January (probably in anticipation of the release of HP-Trainz's Marias Pass X route) are two new versions of the old MP-Track concrete and MP-Track concrete rusty (the new version is actually a wooden track) with high-resolution textures.

By the way, Cascade, you mentioned in a post a while back about you even having the transition tracks for use between sections of different MP-Track tracks. That's interesting; I believe I downloaded the MP-Track pack from HP-Trainz a while back, and I do not have any such transition tracks.

Regards,

Zachary.
Transition_Track

Kuid:84609:38014
http://www.auran.com/TRS2004/DLS_f.php?
by kemplen
 
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