Phase one complete, on the download station now are assorted 297 static trains for route developers to use as scenery objects in routes with big yards. Best use is on tracks that are not actually attached at either end, I have seen dummy cars used on routes where I tried to couple on and passed thru them, to avoid that don't give the player a path to get there. These are in track objects under "297", place on tracks like a dummy buffer, slide back and forth to get the couplers visually aligned. The boxcars have no actual couplers, so if you use them close to the real tracks it's a good idea to place a gondola or tank car (higher polys, have couplers on the ends) at the end of each string.
Right side is an actual car, left is one of the fakes, I used the old "disk" wheel non animated bogies since those are only 322 polygons. Tank car has the highest poly count at 1149, gondola 784, boxcar 645. Still possible to overdo it, so test in game to see what kind of framerates you get. Following shots have a mix of real and fake cars.

Right side is an actual car, left is one of the fakes, I used the old "disk" wheel non animated bogies since those are only 322 polygons. Tank car has the highest poly count at 1149, gondola 784, boxcar 645. Still possible to overdo it, so test in game to see what kind of framerates you get. Following shots have a mix of real and fake cars.


