PENN STATION HAS BEEN REACHED
Ladies and Gentlemen, or whoever you would like to be addressed as, I've done it....I've finally reached
PENN FEAKING STATION!!! Never in my life did I ever think I would utter those words for a Northeast Corridor that I made starting from Washington. Especially just over a month since I reached Trenton!!! Now I was going to do a post like this when I reached Newark...*checks date* LAST WEEK (Jesus), but uh since Newark is about 10 miles New York City, I thought I might as well expand it and wait until reached it to post. But first, we gotta make our way north from Trenton on what is known as
The Race Track!
This section, next to Penn Station, was definitely the most difficult part of building this section of railroad, mainly because of how straight it is. There is a limit to how long a spline can be and from testing, it seems to max out at 5 to 6 miles. The section of track Princeton Junction sits is near double that length and figuring out how to do that and keeping the tracks straight at the same time was a source of some anxiety as I approached it. I ended up doing the same thing I did on NEC north to make the Rhode Island straight as long and straight as it currently is; copy the straight piece of track and pasting it in a way that would allow me to use it as a guide. Its a lot harder than it sounds due to the fact that the game's framerate slowed down whenever I did it. This, combined with the fact that I was dealing 4 tracks instead of 2, makes me really happy I managed to pull through and it was worth it! Also, no this section of the corridor is not rated for 150mph. For any new users that have stumbled upon this thread, this version of the corridor is set in the early 2010s (circa 2013), so the speed limit here is capped at 135 mph. However, I have plans of modifying the route to be more up to date and have gone the extra mile of narrowing down where cp clark is. Its a random signal bridge north of Clarksville road that's now the only place on this section of track (apart from Midway Interlocking) that still has position light signals as of 2023.
Now, I hope you guys wont mind if I take some time to vent a little about the creation of this portion. Earlier this year, dovetail released their new Northeast Corridor route that covers New York to Trenton for Train Sim World 3, and I was looking forward to using it as a reference for gradients once I reached Trenton. I had used them before for Boston to Providence, and Baltimore to Washington and I had no reason to suspect that their stats would be wrong, as they would have access to things that me, some 20 something college kid who's working on this all by himself, wouldn't know. Well, you can imagine my surprise and annoyance that in using that route as reference, I discovered a lot more inaccuracies than I had realized. Weather it be tracks going up hill and downhill in wrong places, them simplifying gradients which was really annoying, and using their original NEC route for Train Sim World 1 from 2018 one to one which has aged as well as the Emoji Movie...which I've just realized came out 6 years ago...... Anyways, you can imagine how annoying this was, looking at a cab ride video of this route put side by side with a rear view video covering that same section and seeing two different interpretations. Granted, there were sections that do line up with real life but most of it just
wrong. I get the feeling this route was rushed in someway, because compared to their two previous northeast corridor routes, there were not as many quirks as this one had. This doesn't effect my ability to enjoy the route in game but I can understand why some people see this as a 'dovetail dud', and really disappointing for me because I have treated them as a trusted source in the past. This has nothing to do with the image of metropark, but I will say this is one of the few places where the gradients do line up with real life.
Onto Newark Penn Station and there's honestly not much to show here except the platforms. Its clearly not finished but I want to figure out what Im going to do for the PATH tracks before I build the exterior. Speaking off, I am open to any suggestions on what I can do for the Dock Bridge. Its definetly a more unique design, particularly for the bridge that carries one of the NEC tracks and the PATH tracks, and Im not really sure what assets to use or how to go about it in general. I guess I could use the same lift bridge I used on the right and overlap it with another one. What do you guys think?
Now onto the main event, Pennsylvania Station, New York, New York!!!
Not going to lie, I was dreading this, even more so than the race track. I have found in recent years its been much more difficult to remake Penn Station than it has been in the past. The more I strove to be as one to one with the real thing as possible, the more I realized the challenges that come with Penn Station. To where I don't think I could do what had done in the past and start my route there. Combine this with the open area between Dyre Avenue and 9th Avenue no longer being shown as open to air on google maps, Im basically working blind. The only silver lining throughout all of this is the fact that detailed blueprints of the North River Tunnels, Penn Station, and the East River Tunnels are easily available online (and are much more trust worthy than train sim world' nec route). Without them, I would be going insane right now. I spent about a week working on it and I think I've done a pretty good job. While not perfect, I do think its an improvement over the Penn Station on my original NEC route. And its probably the most accurate Penn Station I've ever built for one major reason; the station isnt on level. From the Hudson River tunnels, the line levels out at a 0.4% uphill before switching to a 0.4% downhill gradient between 8th and 7th Avenues. This is something I hadn't realized at any point when making Penn Station in the past, nor is it something that's been replicated in any train simulator I've seen. And once you realize that, its really hard to unsee it. Go online and look for any cab rides of Long Island Railroad trains. You'll see that as the train enters the platform, it looks like the line isnt on a flat surface but is going upward before it levels out in the middle of the platform. Really interesting tidbit, though this realization came not early enough in the building process. I will say this will make placing the third rail a lot more tedious since the asset Im using has to be lowered by 0.24 meters in order for the third rail shoes of the m7s and/or mp54s to not clip through it.
Now I would've loved to show more pictures comparing locations here to ones on my original nec route, but I feel its too early to make that comparison and because there is a limit to how many photos you can have in a single post, something I found out when making the last update, which was going to have a lot more pictures than it currently has. But I have realized that a better way of comparing the two routes is by driving them. If you go on my youtube channel,
KentheNugget's Archive (which was originally going to be art focused but since I suck at making art related video content I just use to upload trainz stuff), you'll find two videos that cover my original nec route. Both being filmed at different times and both being filmed off my iphone because I didnt have a video capture program on my pc (at least in the case of the first video). Since those videos exist, I can do a run through my current route (and maybe my original one again for better video quality) and stack them up to see how far I've come as a route builder. That will be at some point in the near future but that will only be after I've developed this section more thoroughly.