all arrows fade out by default. if you want to see them all the time press the ? on your screen (top left hand side).
If you add a new switch and both arrows are red, the lever is not in the right position. The lever has to be between the merging spline point and the next spline point in front of the wye
Thanks but I already tried moving the switch around as I've done many times in TS2006 until it changes to one green one red, but it never changes no matter where I move it. Plus I shouldn't need to because I dont actually want to add new ones, the current switch should still be there since it was there when the map was originally created, when I take the map back to TS2006 all switches show and work correctly. Its only in 2009+2010 that they dont.
I'm about to try looking at the layers as suggested and also checking to make sure the switch it needs is available (I think though it is already a default switch from TS2004/2006). If that doesn't work I might try taking 2009+10 off and go back to just straight 2009 and see what happens.
I've also noted merging the SARN4T routes together in 2010 doesn't work properly and the new section/route that is added all the roads and rails end up shooting up in to the air and are just a mess all over the place, in TRS2006 it works fine. Thats doing it with just the straight downloads off of the DLS without any of the mods I had done since I originally downloaded it for TS2006 (if that makes sense?).
Anyway I'll do some testing now and post back later with results.
****EDIT
Ok it didn't take long, the switch is listed as faulty for TS2010, looks ok in CM for TS2006, so I assume therefore its no longer compatible. I dont suppose there is some easy/quick way I can replace all switches with a new one like a find/replace function? I notice there is a Replace Asset item listed in the menus but I cant work out how to use it, plus I see and option to replace currently selected option, but since I cant see the point I'm not able to select it.
I assume this means I have to take my route back to an older version of trainz (TS2006 I guess since it works in that) and manually replace several 100 or maybe 1000s switches, sounds like fun, and hopefully the replacement switch I use will work in TS2010.
I also went in to surveyor and tried removing missing assets and was then able to manually place a switch point, moved in to position and it worked fine, so again that kind of confirms I need new switches.