No Provision to Flip Objects???

Len12

New member
Unlike RailSimulator there appears to be a serious limitation in TRS with regard to manipulating objects. You can rotate or move an object but not flip an object to any degree or another. For example, I did an asset that ended up on its side - that's how the object was unfortunately made by me. No problem if I could merely flip it any number of degrees as I've done for RailSimulator.

Am I wrong?
 
Hold shift down while rotating an item, you may just be able to flip it upside down. I don't think it works with fixed track objects, and not sure how that works exactly with other objects: they may have to have a specific line in their config.txt file or summat in order to be able to flip it.
 
No that doesn't work. It's an ordinary scenery object. Actually the Eiffel Tower done very basically outlined as a plane over a picture in Blender, extruded, then exported to 3DC and textured. Just something to give the feeling you're in Paris. It's big about 350 meters high. I even redid it in Blender by flipping it straight up. Comes in flat on the ground in Trainz.
 
Have to say, I've just started piddling with Blender and I have no affinity with it yet. So can't help you on this one, mate. :confused:
 
Thanks. It may 3DC where the problem is. I've tried 5 times in different ways and it's always the same.
 
Anybody know if there is a hidden provision to flip objects? The shift rotate only works in the preview mode which is ridiculous. If I can flip the object in preview mode why the hell not when it's out in the Trainz world. Sheesh.
 
Hi Len12
This tag will need to be added to the config.txt:
rotate-yz-range -90,90

However, when you place an object in game, it will always need to be rolled.

To roll, make sure you are using the 'rotate' tool, and hold down shift.

Be warned, it will only roll it 'left and right'. In reality, the best fix is to fix the mesh itself ;)
Zec
 
Len12

Have a thumb through one of the relevant Content Creation Guides before you go too much further, otherwise you will have many more of these frustrating moments. The CCG's are not perfect but at least give you a good idea of what's possible and how.

Regarding rolling rotation, I found this in the TRS2004 CCG (page 71);


rotate-yz-range min, max


eg: rotate-yz-range –90, 90


Where min and max are values in degrees. This tag lets

you set the roll / yz rotation range (normal object rotation
is an xy rotation). If you want your scenery object to
support rolling then use this tag to set the minimum and
maximum roll range. By default, objects have a min/max
roll range of 0 to 0.

rollstep n



Where n is a value in degrees. Used in conjunction with

rotate-yz-range, rollstep lets you specify the step size of

roll angles for this object. Other example values are 1, 5,
20 etc. The default rollstep is 1.0.

So you see that only objects with the rotate-yz-range tag in their configs will be able to roll as well as rotate. Unfortunately, Trainz only provides for rotation in 2 of the 3 possible planes. This means you have to decide its orientation carefully when you first make a mesh.

~ Deane

 
Yeah I put the tag in and see it's still limited in that you can't flip it in the very direction I need. It's like I was lying down and can roll over but I can't stand up vertically! Weak. Oh well.
 
Yeah I put the tag in and see it's still limited in that you can't flip it in the very direction I need. It's like I was lying down and can roll over but I can't stand up vertically! Weak. Oh well.

I don't usually defend Trainz, but you made the object incorrectly, and now your'e saying it's "weak" because you think it should be able to be corrected by a feature present in a different program?

Infantile.
 
I don't usually defend Trainz, but you made the object incorrectly, and now your'e saying it's "weak" because you think it should be able to be corrected by a feature present in a different program?

Infantile.

Yeah it's weak. The object is just an object. You should be able to manipulate it in 3D space just like you can in the creation program itself. Indeed that's exactly what RailSimulator allows you to do. So yeah it is weak and should be changed. In reality I didn't make it incorrectly. I made a mesh which another competitor program allows me to easily manipulate in the game itself and this doesn't. And by the way: there is no convention in Trainz which says your object has to be in a particular position when created. I've now brought over two such objects from RailSimulator both which I easily adjusted in that program and now require me to redo everything. Nice stuff. What's infantile is thiinking that this program has to be limited in object manipulation which is a standard feature in a competitor product and it is simply intuitive. Not having the feature is counterintuitive like your post.
 
I don't usually defend Trainz, but you made the object incorrectly, and now your'e saying it's "weak" because you think it should be able to be corrected by a feature present in a different program?

Infantile.

Another added point to your infantile aspersion is that amazingly you can do exactly what I indicated with object manipulation in the preview window of Trainz but not the real world window. That's not consistent, intuitive, nor does it make a lot of sense. So do you want to add to your 4,000 plus posts by waisting my time with another bright observation?
 
Another added point to your infantile aspersion is that amazingly you can do exactly what I indicated with object manipulation in the preview window of Trainz but not the real world window. That's not consistent, intuitive, nor does it make a lot of sense. So do you want to add to your 4,000 plus posts by waisting my time with another bright observation?

I don't think another observation is needed on my part, you seem to be doing very well making my point for me. Pray, continue...:wave:
 
I don't think another observation is needed on my part, you seem to be doing very well making my point for me. Pray, continue...:wave:

Only thing I see here is someone who can only post naive responses to a feature issue. Got anything else in your computer arsenal other than oversized signature images?
 
Where is it? I've gone through the 100 pages or so of the CCP. Point out the page number please.

Common sense would lead most people to create a building standing vertically and not laying on its side so it shouldn't really need to be written down IMHO.

But, if you insist: TRS2006 CCG page 78.

Mike.
 
Common sense would lead most people to create a building standing vertically and not laying on its side so it shouldn't really need to be written down IMHO.

But, if you insist: TRS2006 CCG page 78.

Mike.

Are you talking about the 165 page manual called TRS 2006? There is nothing about what we're talking about there on that page. I bought the downloaded TRS 2009 World Builder. Maybe you have a different version. Copy and quote it please.
 
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