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Not got TS2009 here with me ATM, only the older ones.
However, I'll re-iterate: Common sense would lead most people to create a building standing vertically and not laying on its side.
Having said that, if you had rotated it 90 degrees on the Z axis and re-exported then the roll tag suggested earlier would have allowed it to be stood up instead of it rolling over on its side.
I'd recommend downloading the CCG (Content Creators Guide) and having a read, along with some of the tutorials available for Content Creators rather than just diving in and floundering about
Mike.
I then made sure it was vertical and exported to Trainz. Same issue. On its back.
Nope, it is for splines actually, you are guessing again.I think the page 78 you referred to only references moving objects which is known

Which tutorials have you read?In fact TRS tutorials have nothing about these type of guidelines in terms of what is required for the position of the object unless someone can show me.
My criticism remains because a feature which is in fact used in the preview window should logically also be used in the real world window.
As you can appreciate reading the tutorials is not always the best way to understand. In fact, on this issue, you could have read all the tutorials and still not know if indeed the object could be manipulated as noted since in fact you can do so in the preview window.
Then that implies that the export didn't work in some way. Why go through 3DC anyway?
Put your mouse over and copy because I don't see it instead of noting I'm "quessing". In fact since you said "it is for splines actually" here is what p. 78 says:Nope, it is for splines actually, you are guessing again.
Nothing in there about what we're talking about.11.7.1 Object Management Functions
There are a huge number of objects
in TRS2006 that you can place onto
the terrain. There are two different
types of objects - objects and splines. We'll
explain spline objects later. For now we will
concentrate on single objects.
Open the Objects Menu by clicking on the
Objects Tab (F3). The default mode is Add
Objects
Begin by scrolling through the list of objects by
clicking on the left and right arrows of the object
list. The selected object shows as a rotating 3D
object in the viewer window.
Note: You can control what is shown in your list by selecting specific
Object Regions (such as USA) and Object Types (such as Trackside).
Add Object (A)
Check that you are in Add Object mode, or Click LMB on Add Object (A)
to select this mode. Click LMB on the terrain and the selected object is
placed wherever you click. You can repeat this several times quickly adding a
number of trees or buildings.
Tip: It is easy to click twice and get multiple copies of your object. Just
use Undo to delete the unwanted copies of the objects.
UTC CPP, TRS 2006 manual and the World Builder 2009 manual.Which tutorials have you read?
Yeah, you can manipulate the object on all axis in the preview window of Surveyor. Why not in the real world of Trainz? Again a very nice feature which RS has and Trainz does not. Then it doesn't matter how I make my mesh in terms of orientation and the anamolies of exporting issues. I could make it upside down and it be assured in RailSimulator I can simply turn it rightside up and place it in the real world.I'd have to disagree, the preview window (and I'm assuming we are talking about the one in surveyor?) shows what it looks like, that's all.
YesWhich preview window? Is it the Surveyor one in question?
This is not about me wanting to be right. This is about a feature which is missing and would be appreciated in Trainz. Unfortunately a criticism of a product (which I paid for) seems to strike some posters manhood. But I can't speak to their insecurties.I get the impression you are always going to assert you are right no matter what people say so I'm not too sure why I'm bothering really, but let's see where we end up shall we.
Unfortunately a criticism of a product (which I paid for) seems to strike some posters manhood. But I can't speak to their insecurties.
You certainly seem to have some expertise in the area of insecurities, is it from intimate knowledge of one's self...or are you married?:hehe:
I see you make up for them (i.e., insecurities - maybe size) by having big signature images.:hehe:

I see it is intimate knowledge of insecurity then! Good luck with that!
 . Seems an obvious correlation. One might say prima facie.
. Seems an obvious correlation. One might say prima facie.


Read my post. I did thank the responses. Maybe you should read closer instead of making a vacuous observation. My criticism was directed to object manipulation which was called infantile.
then I don't see why I should bother using badly thought out objects.If content creators don't bother checking if up is really up on their content


Now now fellas, back in your cages! :hehe:
I noticed that Mike10 was speaking of the '06 CCG, and you have read the UTC CCG, Len12? There may be a bit of a difference between the two, not sure since I haven't read the UTC one.
I think being able to flip and rotate stuff in Surveyor could come in handy now and then, though I see one big drawback to it. If content creators don't bother checking if up is really up on their content, things could really turn nasty for route builders having to rotate the items everytime they want to use them. IE you'd get a lot of rubbish content on the DLS that you'd have to sift through in order to get those nice few ones that are made with an eye for detail. That could be a right pain in the lower backside. :hehe:
I see you're using Blender, and from what I know you're piddling about in '09? Don't you have the exporter for Blender itself? You can find it at Sourceforge. Maybe that saves having to convert to another program first before converting to something Trainz can work with?
Well, just figured I'd post something constructive. See if it helps any. Y'all be nice now.
I think I agree with Tiger313 then I don't see why I should bother using badly thought out objects.
If Trainz does not do what you want your trainsim to do, then go use the one that does.
We're all happy (in general) with what we have.
Len12 , Your Reply to DLR 's only post in this thread -
I reread your posts ---
First , I must commend you on your use of a Thesaurus !
Secondly , Intelligence , according to my ex-wife , was not the biggest of my shortcomings ( this can be discussed later ) !
Thirdly , I am very glad and happy that you have read my post , and that you have realized your error in how you have communicated with fellow members , and have changed your negative posting style !
Thank you for making the needed adjustments in your posts --- ,DLR :wave:

