New Walong woes - Post SP1

frogpipe

Yesterdayz Trainz Member
First off, unlike some other reports I have read, all the trains are moving.

I drove down the hill to Walong as always, hooked up, and used my usual technique to head back up the hill.


  • I had to use 1 or 2 extra notches to get moving forward.
  • The load gauge stays in the red before it would drop into the green as things got rolling.
  • I start getting messages that "Engine #### is in danger of overheating, reduce throttle"
  • If I do reduce, I start loosing speed.
  • If I don't reduce, one engine after the next will "go offline to cool down", which of course brings me to a halt.

So in short, while the couplers don't break (which I had managed to not do on my own pre-SP1) if I apply enough power I over heat, and if I don't I stall....

 
That may be due to something else - NS37 (norfolksouthern37) did state in the Jointed Rail forum that a new script is in use that can cause that effect (I believe the new script was introduced before SP1 was released).

Shane
 
there are new engine specs available on the DLS that should counter this issue. please go to updates and check to see if they are there.
 
Well it was installed with the SP1 release for me.

I forgot to mention that the load meter needle also shakes violently almost all the time too.

It's very disappointing to wait and wait for this Service Pack so that the route would work properly only to find a whole new issue introduced... And to have the attendant feeling, albeit and assumption, that it will be months and months again before it's addressed...
 
as i said there are engine specs on the DLS that should counter this issue. please see your updates or check the DLS and download them.
 
Game claims there are 0 updates available.... Even though there were I think over 2000 shown pre-SP1

???


PS: Oh, and if you look at the posting times, you'll see we posted at virtually the same time, so I didn't see your initial report that there were updated e-specs.
 
Just to be complete - Now I do show a variety of SDxx updates from Norfolksouthern37 in the in game "Content Updates" screen.
 
This problem is also driving me crazy. While this does not happen with Norfolksouthern37's engine specs, I prefer to use nu8phu's engine specs since Norfolksouthern37's engine specs broke the air compressor sounds of all the locomotives that uses it some time ago. How can I turn this off?
 
what do you mean broke the compressor sounds?
Some months back you updated the engine specs of various locomotives and since the update, any locomotives that used that enginespec no longer had there air compressor sounds kick in once you release the train or independent brakes. I then swapped the enginespecs with alternatives I found on the DLS for the locomotives I use most only to go crazy with the overheating message once I throttle the engine to a few notches.

If anything, perhaps I should do a little cutting and pasting of enginespecs where I copy the brake settings of an enginespec that does work and apply it to one that wont cause the overflow of overheating messages.
 
okay, well it isnt technically due to the engines specs, but ill tell you why.

most trainz specs have very low air pressure values, like starting the main res at 120 psi. in the real world, the rules say that is too low - anything below that would be a violation to move your train. i began fixing this a couple of years ago while making the 70MACs by adding correct or closer values.

the way the tfx operates the compressor sound is to get the initial value on session start as the max, and anything falling below that plus a small amount will trigger the compressor on. the problem lately it seems is that regardless of the engine spec entry for the mainreservoir_start tag the value the session starts with is always 120psi, even though i have that tag set at 128 or so psi, thus, the compressor will never kick on until it goes below 120. since the spec says the operating pressure is 132 or so, it hardly ever gets down that low. when you use another engine spec with lower pressure values it will come on more often.

i too noticed they didnt come on as often, but i never tracked it down until today. for whatever reason, the game wants to start at 120 at all times. it could be a bug, it could be intentional, who knows.
 
My guess would be it was never checked on N3Vs end?

Does this mean that (for the time being at least) you will update your specs to have the 120psi value?

Oh and do you have any idea what's up with the load meter eratically jumping around? That's not prototypical is it? (I don't mean like a vibration, it's random and the deflection is considerable)
 
no i will not be making my specs inaccurate because of a bug, more than likely i will update the tfx to compensate by resetting the high value once the res is full.

as for the load meter, that is something else they seem to have done lately. i have asked about it a few times now but it will just have to remain as-is until they fix it.
 
I didn't think the needle was you guys at JR, it seems to happen everywhere, just thought you might know something about it. You've at least confirmed that it's something that changed.
 
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