King Airs and some corporate LearJets. Loved it but realized I don't want to spend the rest of my life living out of a suitcase. Flying's a cool gig outside of that.
I realize Trainz wasn't meant to be a flight simulator, but it sure is nice having stuff like Vulcan's. Funny to be saying this again in the same day, but I do think Trainz is a bit unique in that it could certainly evolve into a world simulator. It has a 3D rendering engine, which is a requirement. But it also has some kind of physics engine while perhaps not perfect, exists. It has an easy-to-use method of making routes (Surveyor), and a large support base. As I mentioned to someone else earlier today - though I've said this before - I suspect, with a little bit of rework, Trainz could be used to create a 3D, player-immersed SimCity, among its other potential. I suspect that Auran is doing precisely this kind of thing with it's many (and some very oddball) simulation offerings.
I realize Trainz wasn't meant to be a flight simulator, but it sure is nice having stuff like Vulcan's. Funny to be saying this again in the same day, but I do think Trainz is a bit unique in that it could certainly evolve into a world simulator. It has a 3D rendering engine, which is a requirement. But it also has some kind of physics engine while perhaps not perfect, exists. It has an easy-to-use method of making routes (Surveyor), and a large support base. As I mentioned to someone else earlier today - though I've said this before - I suspect, with a little bit of rework, Trainz could be used to create a 3D, player-immersed SimCity, among its other potential. I suspect that Auran is doing precisely this kind of thing with it's many (and some very oddball) simulation offerings.