New Aircraft

Rob

You asked for some feedback on your 777's working in T:ANE a while back - well I've now got T:ANE Heathrow working for me but only after deleting every single aircraft and the entire driver setup.

Bear in mind that I am having a lot of difficulty in keeping the graphics going - I'm continually suffering from close-downs and really bad stuttering but these are my comments for what they're worth. (flying your 777-300's ANZ 100427:2 and TAM 100477:3)

First the good - There is a massive improvement in the distance view from the cockpit and across the airport both long and near distance, scenery and aircraft but is spoilt by heavy haze - presume I will be able to adjust that. The turbulence on approach and bumpy landing also seems to show that the train sway effect in the track seems to be working.

Now the rest - The cockpit view seems to be OK but on switching between cockpit/chase/free roaming views I not only lost the sound but the aircraft as well (can just see the lights moving). Then out of the blue will reappear. At times when in cockpit view, the sound also changed to a muted kind of background noise, totally unlike engine noise. Also although the flare AAT works, the V key doesn't.

If you want me to, I will give you further comments, but I am trouble keeping things moving for more than a few minutes at a time. Scenery is a mess in places as well - I doubt any of this to do with the aircraft and I am getting really fed up of waiting for a patch to sort some of these problems out.

Paul
 
Hello Paul,

As Rob mentioned I am having problems with Tane, if I try to use more than 4 aircraft Tane crashes. I think my computer is having trouble keeping up. I know the aircraft aren't the most efficient, but TS12 had no problems.

I have been corresponding with the programmers and they have found some issues that will be fixed in a patch:

The aircraft vanish as you say, they have found a bug and will fix this one;
Flashing lights do not work, also to be fixed;
Fatal error in the scripts, I believe this will be made a warning, so I am holding off "fixing" 90 or so aircraft, you can use the new scripts I mentioned earlier in the zip file download.
Blue invisible track is invisible in Surveyor as well, I have sent them a new version, hope they will include it in an update patch.

Ian
 
Hi Ian

Appreciate you and Rob and Pascal all busy with this - certainly not pushing on this - now that I've finally got a clean copy of my route I'm leaving it until a patch comes out. I can't even put a test route of just a few boards together without problems - goodness knows what new customers make of this - probably now ex-customers.

Paul
 
Yes Paul, we still have some hope to receive the right patch soon, but I'm affraid many people have already de-installed this game..

Anyway, I still continue with some new reskins: An ATR 42-500 operated by Air Littoral, before merge with Air France.

ATR%2042%20Air%20Littoral_zpsnuzr6kb7.jpg


ATR42-500 Air Littoral Startup,<kuid2:74222:12272:2>

Just uploaded

Pascal
 
Hi Guys,

I have been reworking my Runway models, you may be aware that I did a fixed object with attached track as a runway a long time ago. It has been useful for me as a test track. However, being unchangeable, it is not very versatile.

I have gone to a modular concept to make segments for a runway, with the modules, you can make a runway to your own design. There are also a number of new taxiway turnout models that will suit, and of course the taxiway splines. The models have a bitumen surface.

There are 21 runway modules, 13 numbers and letters and two new taxiway turnouts that better suit the 30 degree exits from the runway if you want a parallel taxiway.

runway-modules100.jpg


runway-modules101.jpg


The runway modules have two runway lengths, left and right turnout models, entrance module, end and start with and without attached track. They push together, quite easy, they do not snap together, please read the config or use the ? in Surveyor for the popup screen to explain their use in Surveyor;

The lines and segments are not scale length, just made to look reasonable, scale lengths would require a runway of 2000 metres etc, and I do not want to have to taxi for 3 baseboards to get back to the terminal;

The individual letters and number models are quite easy to slide over the landing module surface, but once there, they are hard to grab to move again, you tend to grab the landing module, so do it right the first time. :)

Lay track from one end to the other first, raise it to 0.15m and it will be visible and easy to get straight, now make the junctions and raise the nodes again to 0.15m to check connections.

Use the Airport Taxiway splines to connect to the runway exits, there are three lengths available for some time, 5, 10 and 25 metres.

runway-modules102.jpg


Some of the ancillary segments, you can see the user placed track for the cross taxiway module, the runway cross model is similar:

runway-modules103.jpg


All models have night lights as some models need to be reversed (square turnout) lights are visible from both directions for bi-directional operations. In Surveyor:

runway-modules104.jpg


New coloured invisible line models are now available, I found that red, green and purple are not enough variety, (blue needs to be replaced in Tane to make it visible, N3V have the new model). The new orange, yellow and red and white stripe just about exhaust the possibilities, other colours are too close to the existing.

Modules will be uploaded soon, when my trusty beta testers Rob and Pascal have made their usual useful comments. Give them a try if you are interested, I think they are now quite versatile, and if you want a 3000 metre runway, you can do that.

Ian
 
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Hello Ian,

These are great additions, Ian ... I can see the expansion on airports now ...

well done, sir! :udrool:

The runway length I used in the tram video is about a mile long or 1610 meters long in the trainz world!

Take Care now!
Ishie
 
Ian.
would it be feasible to add a length of Invisible (in Driver) bar/Wire under the letter/Number long enough to protrude from runway so they can be grabbed easily ?

Norm.
 
Hi Norm,

Yes that would be possible, I did do that for the lift tables for helicopters, to click on the red arrows to operate the table, you need to have some of the mesh in line behind the arrow. The tables were too small, so I added a large invisible plane below the ground to do the job. Of course the more recent helicopters use the H key to lift off the ground, so no so much use for the tables now, except to lift aircraft in the USS Nimitz.

Might try that if it becomes a problem, good suggestion.

Ian
 
The numbers can easily be moved if you look more horizontally and click on them. If you look vertically down you will always move the runway by mistake. Select from this angle:

runway-modules105.jpg


Ian
 
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A while ago i tested using a separate layer for the numbers.
Add new layer in surveyor, rename to airport numbers.
All you have to do is then place the numbers on this layer

Gordon
 
Thanks Gordon, that would work too.

I was trying a model railroad, where you make the walls and room 87 times the trains for HO scale, I had to use layers when placing cloud backdrops near the wall, with the wall on a lower layer so I did not move it all the time when adjusting the backdrops.

Ian
 
New reskin, a recently delivered Airbus A350-900 to Vietnam Airlines.

A350-Vietnam_zpst1rfqwaz.jpg


Airbus A350-900 Vietnam Airlines Startup,<kuid2:74222:12273:2>

Just uploaded.

Pascal
 
Thanks for that Pascal but wow - it's quiet on here! one post in a fortnight - has everyone else been away as well or busy dealing with problems :eek:

Paul
 
Yes Paul, been a little quiet. I have been updating some of the models to startup configuration, so the boys could reskin them, with a few new ones.

These are now available:
Aliena Spartan C-27J, a small cargo plane being introduced to the RAAF, but the model is on the US Coast Guard colours.
Airbus A400M, because I thought it was an interesting aircraft.
Boeing 707 Lufthansa.
Douglas DC-6 of JAL.

Awaiting approval:
Two Piper cub models.
Updated Lockheed Orions.
Updated Bombardier Dash8-100 and -300 models.
Boeing 787-9 JAL model.
Lockheed C5A Galaxy.

These have all the startup options, with a new one so you can set the landing speed in the string table.

The Galaxy:

galaxy.jpg


The Aliena:

alenia.jpg


The Piper Military version:

pipermilitary.jpg


and the Airbus A400M:

airbusa400.jpg


Ian
 
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Well Ian, that's quite an interesting assortment - glad to see you're not squandering your time on holidays :)

Notice you've uploaded new engine sounds and other stuff as well. All much appreciated.

Paul
 
Lockheed P-3C Orion - In-flight engine shutdown feature

Hi folks,

I've been away amongst other things but have been slaving away TANEing my aircraft. The easy ones are done now but now that I'm into some of the tricky ones, it's taking a bit more time. Having said that, Ian has been adding some nice little features to a few of the models. He's already mentioned the upgraded C-5 Galaxy that I have a "Travis" re-paint for. The big lifter now is startup, has wing flaps and the trigger settings have been tweaked a little.

Vulcan aviation has also been busy adding a few tricks to the Orion. Again, flaps have been added and startup flashers. The more interesting feature is the ability to shut down the outboard engines in-flight. This is one of the reasons the Orion has been in service for as long as it has. It has a top speed is 750 km/hr with a cruise speed of 610, which is getting close to some jet aircraft. Once the outboard engines are shut down the Orion's cruise speed drops right back, but so does the fuel consumption. This gives it a longer range &/or longer loiter (dwell) time in a target area. This was a crucial asset when they were using the Orions to search for MH370. The Orion replacement, the P-8 Poseidon (essentially a modified 737-700) couldn't stay out as long & was probably traveling a bit fast for the search activity they were doing out there. The old birds proved what a great aircraft they still are after many decades in service.

Here's a video showing the engine shut down in TS12. Sorry about the low quality. I was trying not to kill everyone's download quota.


I've done a new engine spec for it as well. The Lancaster one the Orions have had to date has a slow top speed. Ian suggested I have a go at doing a modified one for the Orion.

I'm holding off uploading my Orions until Ian runs a few checks and tests. Look out for them soon. I'll have to re-upload the Aerounion (3 off) Orions with the new engine spec alignment. These don't have the engine shut down feature like their military cousins as it probably isn't appropriate for fire fighting & we needed the H-key for the water drop. Ian will possibly update his Orions with the new engine spec. Not sure yet.
 
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