Mattsmith28,
To follow on from Gordon. The terminal buildings/building splines & air bridges are "Vulcan" assets. There's loads of airport bits under his kuid (60238). You'd be advised to have a look in content manager & get familiar with what's available. Also look at Willem2 assets for airport buildings, hargers, gate markers & taxiway markers. There are also a couple of seaplane terminals under his kuid (97008). Bill is a prolific asset creator and does very nice work. Other than Gordon's assets, there are also a bunch of Auran built-in airport bits that tend to start with "Airportx" in the title.
If you need to see what aircraft are available, use "Aircraft" as your search criteria in either DLS or Content Manager & you'll find a frightening array of aircraft types & liveries. Note that some are static (non-drivable). The description will typically indicate the nature of the asset. The drivable aircraft will typically have the phrase "a drivable aircraft..." in the first few lines.
To follow on from Gordon. The terminal buildings/building splines & air bridges are "Vulcan" assets. There's loads of airport bits under his kuid (60238). You'd be advised to have a look in content manager & get familiar with what's available. Also look at Willem2 assets for airport buildings, hargers, gate markers & taxiway markers. There are also a couple of seaplane terminals under his kuid (97008). Bill is a prolific asset creator and does very nice work. Other than Gordon's assets, there are also a bunch of Auran built-in airport bits that tend to start with "Airportx" in the title.
If you need to see what aircraft are available, use "Aircraft" as your search criteria in either DLS or Content Manager & you'll find a frightening array of aircraft types & liveries. Note that some are static (non-drivable). The description will typically indicate the nature of the asset. The drivable aircraft will typically have the phrase "a drivable aircraft..." in the first few lines.
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