need some help to finish a new asset model

rosjerp

New member
I´m trying to import some new assets to my brand new TRS2009 instalation. This is a vehicle imported from GTS. After a lot work, converting the mesh, updating materials, converting textures, and all the hard work with 3Ds Max to get it all together, I've got this nice model, ready to be imported to the game, first as a single scenery object, next as a driveable car.

klkk_a.bmp




But waht I've got when exporting into .IM file is:

klkk_b.bmp



Need help!!,
where have tyres gone?
whta's wrong with the glass??
thanks in advance .......
 
The glass is not made transparent, so it just looks like plate metal.

I am a little bit curious / worried about the high detail and as a result the very high polly count for a decoration asset. What does the count look like?
 
Or perhaps the tyres are attached via attachment points which the conversion failed to, well, convert from the GTS mesh? You can always construct/create a wheel and use attachment points for these or create all wheels onto the bus body.

Lennard
 
That looks to me like a classic case of flipped normals. :)

I myself work in Blender, not GMax, so I don't know the specific GMax steps to flipping them back.

Kieran.
 
Looks like 3ds max.. but same thing applies as Bender, reset X-form fixes up flipped meshes, for the windows, you'll need to create them onto a 32bit Alpha map, best way to do that is to get a clear alpha texture done first, then set opacity to 10 or 15% in photoshop and do light brushes, then that'll show as windows in trainz.

Cheers.
 
thanks for those answers, but I was not concerned about glasses,
I like to use a tinted texture as primary diffuse map and tehn i used to play with the opacity level I'd like to apply, that way I get "tinted glasses" on my assets, that was not my "problem".

Anyway thanks to those of you trying to help on that case

I agree with those of you thinking about tyre normals, Let me work a bit more on that normals, and let's see what happen.

Yes Lennard, It's been a hard work conveting from GTS, cleaning and getting all the mesh ready for play, but it's just tyres what make my brain messed up. other assets (without tyres) that I have converted work really nice, without problems.

oknotsen it's informatoin under "object properties":
Verts: 42027
Faces: 57571
that's the information from Autodesk 3ds Max 2011.
 
oknotsen it's informatoin under "object properties":
Verts: 42027
Faces: 57571
that's the information from Autodesk 3ds Max 2011.

WOW! That's a LOT for a scenery object. Most Locos are well below that, closer to 15,000 poly.

While it is a very nice bus, knowing the poly count, I'd never download, or use it.


And I don't think it is a flipped normal issue, or you would see the "inside" of the tires. It is more likely the are either alpha'd out, or have not been associated with a parent mesh, so got skipped on export.
 
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