Need More "life" in Trainz

that's a good argument, about cabs -- but, any conceptual argument is a delight. the model railroader imagines a world too, and does with it as he can. they even have little t.v. cameras for the head of your engine. some people like that, and the idea of driving a train, as in flight-sim, probably came from flight-sim people. i find it pretty boring, but mostly because most of the routes aren't set for cab -- you can't see anything out the windows, and there's no brakeman waving you instructions...

to get kodak reality in your p.c., get a super-computer and an app which interpolates playtime on real-time. get a liquid monitor too, to eliminate pixels and monitor edge. in fact, just plug directly into your brain some images and dreams and become an artist. you don't really need a hobby, i think, as much as a life. what trainz as model-railroad is is the art of playing with trainz. simulation is boring.
 
If you add the line to your trainzoptinions file: -freeintcam , you would thorughly enjoy running in the cab, sitting in the engineers, or conductors seat, even riding the ladder or steps.
 
ah, i get it. i didn't even know about this command, and even then i had to figure it out about using the direction arrows to move outside the cab while you were inside it. that IS pretty cool. thanks!
 
Universal shadows (all objects) and specular lighting should bring it up-to-date. It is not super dramatic but does noticeably add to visual realism. My original intent restated.
 
specular lighting can be brought up-to-date, if specular map (alpha chanal of normal map) is generated properly. Introducing universal shadows will deny support of all current routes (they have too many details, so they will be extemely luggish with shadows on).

Some other, less resourse-consuming techniques ...

1) The "diffuse light" and "sun light" settings of the map unable to make enough bright "daylight". Even if both settings are maxed, the sunbeam is perpendicular to the poly of the model, and "ambient" setting of model is "white", only then the texture is like it is at clowdly day noon.

don't propose to increase gamma - this doesn't make realistic view

over-darked "diffuse" light (not a cloudly day noon at all !)

For support of older routes, to introduce like this:


2) the antialiasing of alpha-masked objects results in black border... This border is unrealistic at all and it doesn't exist in MSTS & RW

Compare with


3) the sun. At the noon the human eye unable to see sharp edge of the sun... And is this a sun ?
Bezymiannyi.png


4) light 0 tag doesn't work for all objects...
 
Last edited:
You probably should put this in the Suggestions Boxcar. I agree, the lighting is way too low, just as you said, as if on a cloudy day. That's Trainz' worst problem, IMO.
 
Back
Top