Mick,
Most anything I say will be a repeat of what I've already said but, I'll try again.
Here goes. The 'stop' lights that Auran has allowed us to plop on the roads, which have rails, will stop a train from entering a particular section of track if another train is occupying that section.
You can not create any kind of signaling system for a layout because there isn't one.
All you can do is control
one section of track at a time with a 'stop' light. That's it in a nut shell.
Two people with the same route will most likely plop lights in two different manners because they will most likely run that route two different ways.
The route and how you run it will dictate where to place the lights to control
one section of track at a time.
You cannot control three sections of track with a signaling system, as would be done in the real world, you can only control
one section of it three times,
one section at a time.
Now, you can call the sections of track 'blocks' if you want too. You can call the lights 'signals' if you want too. When your done with your route, you can say you signaled it but, these terms are misleading and I believe the cause of all the confusion because they are not what is being done in Trainz in comparison to the real world.
We are only allowed to control one section of track at a time with 'stop' lights.
And, this is the quote that hit me up the side of the head like a ton of bricks;
I'm no signaling guru, but I read somewhere that in Trainz, "blocks" are defined as stretches of track in between sets of switches/points rather than track between signals (ie. it's not the same as in the real world).
- Dean
Thanks, Dino.
And one other basic principle to remember: never place a signal in a place where you don't want a train to stop! Because otherwise sooner or later one will, causing a stalemate.
--Lamont
Very good. Thanks, Lamont
Does that help any???
Rick