Hello Master Sgt,
In relation to this older Thread discussion, I need your expertise on the lenght of Splines for Rail in Straight lengths for now.....Because this is where I have a problem occasionally on my Route......When I have long runs of Straight Rail segments.?
https://forums.auran.com/trainz/sho...mit-to-the-length-of-a-single-track-or-spline
From what I gather, sections of the Rail will disappear as your rolling down the screen in surveyor and also on Driver, under some circumstances. So maybe it is my Graphics Card can't deal with long sections of Track and few Splines, as I like from an Operating system perspective, to use less splines etc, Density of Trees and what not, so It doesn't slow my NVIDIA 1050 xt Card down on Frame Rate......to much.......As I have merged 3 Routes together, with a good amount of Trackage in some spots.
It looks like the sweet spot is somewhere between 65' or 20 meters, and North up to 200 Meters or 656 ' feet maximum, if the 656 Feet works, I round it off to 650 feet of Max Distance between any long stretches of Track Splines, in some open country Stretches on my Route.
I knew there was limit on Tree and Shrub, Grass Splines too, it is relatively the same thing, only so much Graphics Rendering Trainz or the Video Card can handle, but I have experienced this in a few spots and wondered if the disappearing Tracks was attributed to this phenomena...And now it makes sense to me....
Just like your take on max distance Master Sergeant that you use for long runs of Straight Track, once it curves naturally, you add a Spline here and there to break up the curves how you want it, and that keeps max length minimized of course......
How do they say it, you trip over something occasionally and helps you learn things.....LOL
Oh and I don't don't care for Meters since I was raised on the Feet and Yards measurement way of doing things. Awkward thing Meters, the World needs to be one or the other, someday, will probably convert to Meters, hopefully, I'll be pushing Daisy's up in Feet by that time...LOL