This is my first route/session. I started this map with TS2009 followed soon on TS2010 with a switch to Win7 in the middle.
The map is an imaginary place with names of real Colombian cities.
It has about 28 AI trainz running specific schedules.
There are two portals releasing trainz about every 5 minutes. There is a top limit of 50 trainz on the map ever. I have seen up to 38 trainz.
The track has been laid down as double parallel track.
I would point out to look into double junctions out of the main route. There are over 7 such crossings. I think each of those crossing is an improved version of the same kind I learn from such great tutorials at http://trains.0catch.com/tutorial.html (Thanks Chuck!).
There is an annoying problem with this game: often a train stops in front of a junction with a green light and switch properly aligned to go. The View Details window says “waiting for access to junction xxxx…” after a long delay (5 minutes in game time) the train will eventually keep going, very bad. I have several dummy junctions before important crossings and it happens on either dummy or real junctions. This is something I will like to solve but I have my doubts. This problem does not appear when running fewer trainz.
The Industry Airport is a cloned version of Auran’s. The only difference is that I removed a piece of track between the gengoods depot and the fuels depot to make a branch to the passenger station. I still have to figure out how to remove a piece of fence.
I think that I modified, or better yet, corrected many of the assets I am using because they were faulty. A lot of work!
One problem with rolling stock that can load one of several products is that you can not control which product is loaded into while in Driver mode. An example is a tanker that accepts crude oil, diesel, aviation fuel and petro fuel. An AI train at a refinery will load apparently all three fuels evenly. If that train destination is a coal mine that only accepts diesel then you can see that the train is carrying some useless load. If another train is pulling out diesel your train may eventually be loaded with aviation and petro fuel only which are not accepted in the mine. The mine may eventually run out of diesel and stop producing coal. I have seen that situation. I resolved this problem by cloning one if the tankers into three versions, one for each fuel. Then I modified the queues to accept only one of the fuels and changed the name of the asset accordingly. The rest stays the same including the original author name and so on. In this way, I can create trainz with only diesel tankers and be sure that only diesel will be carried to the coal mine. Here I have a question: if when uploading my map I am asked to upload those cloned tankers made by someone else, can I do that? Because they would be under my base kuid. What a mess…
As you would see in my signature, I hire drivers and so was the goal of the map, a lot of AI trainz!
I have had a derailment once in a while apparently with the same train. I added a pop up message as a response to the derailment rule but I need to gather more info to see where and why it is happening. The popup message says “session terminates” which is not true I need to work on that.
As per scenery, you wouldn’t find anything exciting on this map. My first goal was to learn the game, learn to lay down track, stay within a maximum 1.20 gradient, all junctions perfectly laid (I mean all rails at the same level), learn to script the game, and lot of trainz.
The last thing was a yard, about in the center of the map and still disconnected from the rest of the track. I need to work on that.
I have ran the map for several hours with no traffic jams; sometimes I go to bed leaving the game running to see what I get in the morning, and yes, sometimes, a phenomenal traffic jam!
Finally, I decided to post my map to get your wise input and criticism, especially from those veteran players. There is a lot to learn and this could be the best way.
Cheers,
FFCCNN
PD I am in the process of uploading the map and I will post when it is ready.
Some pictures:
Double track junction to Central Industries:
A train waiting on a dummy junction with no reason and having empty miles of track behind:
The map is an imaginary place with names of real Colombian cities.
It has about 28 AI trainz running specific schedules.
There are two portals releasing trainz about every 5 minutes. There is a top limit of 50 trainz on the map ever. I have seen up to 38 trainz.
The track has been laid down as double parallel track.
I would point out to look into double junctions out of the main route. There are over 7 such crossings. I think each of those crossing is an improved version of the same kind I learn from such great tutorials at http://trains.0catch.com/tutorial.html (Thanks Chuck!).
There is an annoying problem with this game: often a train stops in front of a junction with a green light and switch properly aligned to go. The View Details window says “waiting for access to junction xxxx…” after a long delay (5 minutes in game time) the train will eventually keep going, very bad. I have several dummy junctions before important crossings and it happens on either dummy or real junctions. This is something I will like to solve but I have my doubts. This problem does not appear when running fewer trainz.
The Industry Airport is a cloned version of Auran’s. The only difference is that I removed a piece of track between the gengoods depot and the fuels depot to make a branch to the passenger station. I still have to figure out how to remove a piece of fence.
I think that I modified, or better yet, corrected many of the assets I am using because they were faulty. A lot of work!
One problem with rolling stock that can load one of several products is that you can not control which product is loaded into while in Driver mode. An example is a tanker that accepts crude oil, diesel, aviation fuel and petro fuel. An AI train at a refinery will load apparently all three fuels evenly. If that train destination is a coal mine that only accepts diesel then you can see that the train is carrying some useless load. If another train is pulling out diesel your train may eventually be loaded with aviation and petro fuel only which are not accepted in the mine. The mine may eventually run out of diesel and stop producing coal. I have seen that situation. I resolved this problem by cloning one if the tankers into three versions, one for each fuel. Then I modified the queues to accept only one of the fuels and changed the name of the asset accordingly. The rest stays the same including the original author name and so on. In this way, I can create trainz with only diesel tankers and be sure that only diesel will be carried to the coal mine. Here I have a question: if when uploading my map I am asked to upload those cloned tankers made by someone else, can I do that? Because they would be under my base kuid. What a mess…
As you would see in my signature, I hire drivers and so was the goal of the map, a lot of AI trainz!
I have had a derailment once in a while apparently with the same train. I added a pop up message as a response to the derailment rule but I need to gather more info to see where and why it is happening. The popup message says “session terminates” which is not true I need to work on that.
As per scenery, you wouldn’t find anything exciting on this map. My first goal was to learn the game, learn to lay down track, stay within a maximum 1.20 gradient, all junctions perfectly laid (I mean all rails at the same level), learn to script the game, and lot of trainz.
The last thing was a yard, about in the center of the map and still disconnected from the rest of the track. I need to work on that.
I have ran the map for several hours with no traffic jams; sometimes I go to bed leaving the game running to see what I get in the morning, and yes, sometimes, a phenomenal traffic jam!
Finally, I decided to post my map to get your wise input and criticism, especially from those veteran players. There is a lot to learn and this could be the best way.
Cheers,
FFCCNN
PD I am in the process of uploading the map and I will post when it is ready.
Some pictures:
Double track junction to Central Industries:

A train waiting on a dummy junction with no reason and having empty miles of track behind:
