(My Content) RR XING And Traffic Light Screenz

where are you uploading all of this, specifically the light pole? or is it not loaded up yet? is it 3rd party or if on the DLS, what do i search for?

its really remarkable how you are creating this awesome stuff!


Thank you!

I have plans to release this stuff by a third party source.

I gave GMAX and CDP files to Boat in regard to the lights.

Those may hit the DLS specifically because they are adapted to his system.

Once my route is finished I should have sources to the dependencies.
 
Thanks to boat, this resulted;

I missed Amtrak Silver Service trains at Pompano Beach for this? LOL....

(Really, my mother was shopping at a produce market which happened to have wi-fi and tables/chairs)

brickbuilder711_20090410_0009.jpg


brickbuilder711_20090410_0010.jpg
 
New! 5L Light, most likely I'll take the script for the double pack and make the two other attachment points for the left or right side, depending on the model. This one is for the left turn, so the right half will eventually have the red indication. I am using the a.signal 04, 05, and 06 and the single script.

brickbuilder711_20090425_0035.jpg


brickbuilder711_20090425_0037.jpg


brickbuilder711_20090425_0038.jpg
 
If you are the Florida East Coast Railway, your gates would be arranged like so in a four lane crossing through a downtown.

brickbuilder711_20090509_0005.jpg


New Western Cullen Hayes Gate Mechanism, look for it on your ATLS systems via assistance from script and config files of available collections.
 
See people, it is small feats like this that make this game so worth it.
I mean look at that, something as small as a traffic light, yet it is a must have!
Amazing work brickbuilder!
Keep it up,
Woody
 
New WiP; Western Railroad Supply Cantilever.

Locals to Southern Palm Beach County now know which area is to be worked on next in my Miami to Fort Piercr route! There's also a pair by North Miami Beach, but that really can wait.

WRRS.jpg
 
I need some help;

The export has been nothing but screwy. Is the culprit the amount of poly or should I add attachment points? :confused:

brickbuilder711_20090615_0002.jpg

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The corrected model should be;

WRRS-1.jpg


With the screws on the bottom, the supports, and the ladder.
 
Dang thats a huge cantilever!, Nice Work

Thanks,

To preserve quality I might have to break up the cantilever to segments to be built by the user. It's like the way some crossing signals are put up in MSTS. South Florida has a lot of large cantilevers, and there are more on my mind.
 
What your doing is good, can never have to many crossings.
Cantilever height 14' 6" to 17' min. from crown of road to lowest part of cantilever, or light if its hanging below structure. Mine are at 15' 3 1/2", which is min. overpass height in California.

Looks like your texture is a little on the dark side. These things are built out of aluminum. Unless that's the way they look in Florida. Just don't get it to light either or it will look washed out in trainz lighting.

You mentioned floating crossing lights in your other thread. I'm afraid I don't know how to do that with my light scripting setup. Maybe Boat can help you there.
Hey bnsf50, could you make a crossing for me? I want it 4 lane (And also tell me why the extra car spawners are on your four-lane crossing) Make it a cantilever crossing and I want on the cantilever (In this order) Flasher, Sign, flasher please don't make it ATLS. 4lane and I want 1 track, 2 track, 3 track, and 4 track. Please, don't put the extra car spawners unless you tell me how to use them...
 
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